Files
tyra-linux/demo/src/states/game/skybox/skybox.cpp
T
2022-08-24 19:50:11 +02:00

60 lines
1.5 KiB
C++

/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "states/game/skybox/skybox.hpp"
using Tyra::FileUtils;
using Tyra::ObjLoader;
using Tyra::ObjLoaderOptions;
namespace Demo {
Skybox::Skybox(TextureRepository* repo) {
ObjLoader loader;
ObjLoaderOptions objOptions;
objOptions.flipUVs = true;
objOptions.scale = 100.0F;
auto data = loader.load(FileUtils::fromCwd("game/models/skybox/skybox.obj"),
objOptions);
data->normalsEnabled = false;
mesh = new StaticMesh(data.get());
repo->addByMesh(mesh, FileUtils::fromCwd("game/models/skybox/"), "png");
allocateOptions();
pair = new RendererStaticPair{mesh, options};
}
Skybox::~Skybox() {
delete mesh;
delete options;
delete pair;
}
void Skybox::update(const Vec4& playerPosition) {
mesh->translation.identity();
mesh->translation.translate(playerPosition);
}
void Skybox::allocateOptions() {
options = new StaPipOptions();
options->frustumCulling = Tyra::PipelineFrustumCulling_None;
options->shadingType = Tyra::TyraShadingGouraud;
options->zTestType = Tyra::PipelineZTest_AllPass;
options->textureMappingType = Tyra::TyraNearest;
options->blendingEnabled = true;
options->antiAliasingEnabled = false;
}
} // namespace Demo