288 lines
9.1 KiB
C++
288 lines
9.1 KiB
C++
/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#include "../include/modules/gif_sender.hpp"
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#include "../include/utils/math.hpp"
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#include "../include/utils/debug.hpp"
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#include "../include/modules/light.hpp"
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#include <dma.h>
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#include <draw.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <dma_tags.h>
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#include <gs_psm.h>
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// ----
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// Constructors/Destructors
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// ----
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/** Initializes vars and creates data transfer packets
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* @param packetSize Size of data packet, should be increased when more data will be rendered
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*/
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GifSender::GifSender(u32 t_packetSize, ScreenSettings *t_screen) : screen(t_screen)
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{
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PRINT_LOG("Initializing GifSender");
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packetSize = t_packetSize;
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packets[0] = packet_init(t_packetSize, PACKET_NORMAL);
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packets[1] = packet_init(t_packetSize, PACKET_NORMAL);
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PRINT_LOG("GifSender initialized!");
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}
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/** Releases packets memory */
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GifSender::~GifSender()
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{
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packet_free(packets[0]);
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packet_free(packets[1]);
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}
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// ----
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// Methods
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// ----
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#include <gif_tags.h>
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#include <gs_gp.h>
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/** Send texture via GIF */
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void GifSender::sendTexture(MeshTexture &texture, texbuffer_t *t_texBuffer)
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{
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const u16 packetSize = 40;
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packet_t *packet = packet_init(packetSize, PACKET_NORMAL);
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qword_t *q = packet->data;
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q = draw_texture_transfer(q, texture.getData(), texture.getWidth(), texture.getHeight(), GS_PSM_24, t_texBuffer->address, t_texBuffer->width);
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DMATAG_CNT(q, 2, 0, 0, 0);
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q++;
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q = draw_texture_wrapping(q, 0, texture.getWrapSettings());
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q = draw_texture_flush(q);
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dma_channel_send_chain(DMA_CHANNEL_GIF, packet->data, q - packet->data, 0, 0);
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dma_wait_fast();
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packet_free(packet);
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}
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void GifSender::sendClear(zbuffer_t *t_zBuffer)
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{
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packet_t *packet = packet_init(100, PACKET_NORMAL);
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qword_t *q = packet->data;
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q++;
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q = draw_disable_tests(q, 0, t_zBuffer);
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q = draw_clear(q, 0,
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2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
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screen->width, screen->height,
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0x10, 0x10, 0x10);
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q = draw_enable_tests(q, 0, t_zBuffer);
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q = draw_finish(q);
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DMATAG_END(packet->data, q - packet->data - 1, 0, 0, 0);
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dma_channel_send_chain(DMA_CHANNEL_GIF, packet->data, q - packet->data, 0, 0);
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dma_wait_fast();
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packet_free(packet);
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}
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/** Used in game loop.
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* Switches current packet to next one
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*/
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void GifSender::initPacket(u8 t_context)
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{
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currentPacket = packets[t_context];
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if (currentPacket->qwords > (u32)packetSize || currentPacket->qwords < 0)
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PRINT_ERR("GifSender packet size error. Please consider to change packet size!\n");
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q = currentPacket->data;
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dmatag = q;
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q++;
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isAnyObjectAdded = 0;
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}
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/** Sends packet to GIF. */
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void GifSender::sendPacket()
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{
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if (isAnyObjectAdded)
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{
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dmatag = q;
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q++;
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}
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q = draw_finish(q);
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DMATAG_END(dmatag, q - dmatag - 1, 0, 0, 0);
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dma_wait_fast();
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dma_channel_send_chain(DMA_CHANNEL_GIF, currentPacket->data, q - currentPacket->data, 0, 0);
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}
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/** Adds clear screen to current packet */
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void GifSender::addClear(zbuffer_t *t_zBuffer)
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{
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q = draw_disable_tests(q, 0, t_zBuffer);
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q = draw_clear(q, 0,
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2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
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screen->width, screen->height,
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0x10, 0x10, 0x10);
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q = draw_enable_tests(q, 0, t_zBuffer);
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}
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/** Adds 3D objects to current packet
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* @param worldView Matrix
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* @param perspective Matrix with .setPerpsective() used [clone of gluPerspective]
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* @param objects3D Array of 3D objects pointers
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* @param amount Amount of 3D objects
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*/
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void GifSender::addObjects(RenderData *t_renderData, Mesh **t_objects3D, u32 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer)
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{
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if (!isAnyObjectAdded)
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{
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isAnyObjectAdded = true;
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DMATAG_CNT(dmatag, q - dmatag - 1, 0, 0, 0); // init tag (before first 3d obj)
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}
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qword_t *tempDMATag;
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tempDMATag = q;
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q++;
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q = draw_texture_sampling(q, 0, &t_objects3D[0]->spec->lod);
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q = draw_texturebuffer(q, 0, textureBuffer, &t_objects3D[0]->spec->clut);
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dw = (u64 *)draw_prim_start(q, 0, t_renderData->prim, &t_objects3D[0]->color);
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for (u32 i = 0; i < t_amount; i++)
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if (t_objects3D[i]->shouldBeFrustumCulled == 0 || t_objects3D[i]->isInFrustum(t_renderData->frustumPlanes))
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{
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u32 vertexCount = calc3DObject(*t_renderData->perspective, *t_objects3D[i], t_renderData, t_bulbs, t_bulbsCount);
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addCurrentCalcs(vertexCount);
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delete[] xyz;
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delete[] rgbaq;
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delete[] st;
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}
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if ((u32)dw % 16) // if we are in the middle of qw, switch packet
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*dw++ = 0;
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q = draw_prim_end((qword_t *)dw, 3, DRAW_STQ_REGLIST);
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DMATAG_CNT(tempDMATag, q - tempDMATag - 1, 0, 0, 0);
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}
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/** Calculates 3D object data into xyz, rgbq, st
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* After it addCurrentSTQ() can be done
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* @param worldView Matrix
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* @param perspective Matrix with .setPerpsective() used [clone of gluPerspective]
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* @param mesh 3D object
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* @returns Vertex count
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*/
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u32 GifSender::calc3DObject(Matrix t_perspective, Mesh &t_mesh, RenderData *t_renderData, LightBulb *t_bulbs, u16 t_bulbsCount)
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{
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u32 vertexCount = t_mesh.getVertexCount();
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VECTOR *vertices = new VECTOR[vertexCount];
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VECTOR *normals = new VECTOR[vertexCount];
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VECTOR *coordinates = new VECTOR[vertexCount];
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VECTOR *colors = new VECTOR[vertexCount];
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vertexCount = t_mesh.getDrawData(0, vertices, normals, coordinates, *t_renderData->cameraPosition);
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xyz = new xyz_t[vertexCount];
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rgbaq = new color_t[vertexCount];
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st = new texel_t[vertexCount];
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VECTOR position, rotation;
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vec3ToNative(position, t_mesh.position, 1.0F);
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vec3ToNative(rotation, t_mesh.rotation, 1.0F);
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create_local_world(localWorld, position, rotation);
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const u8 SHOULD_BE_LIGHTED = t_bulbs != NULL && t_mesh.shouldBeLighted;
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if (SHOULD_BE_LIGHTED)
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create_local_light(localLight, rotation);
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// I cant put perspective from renderData here. ee-gcc bug?
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create_local_screen(localScreen, localWorld, t_renderData->worldView->data, t_perspective.data);
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if (SHOULD_BE_LIGHTED)
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{
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const u16 lightsCount = Light::getLightsCount(t_bulbsCount);
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VECTOR *lightDirections = new VECTOR[lightsCount];
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VECTOR *lightColors = new VECTOR[lightsCount];
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int *lightTypes = new int[lightsCount];
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VECTOR *lights = new VECTOR[vertexCount];
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calculate_normals(normals, vertexCount, normals, localLight);
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Light::calculateLight(lightDirections, lightColors, lightTypes, t_bulbs, t_bulbsCount, t_mesh.position);
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calculate_lights(lights, vertexCount, normals, lightDirections, lightColors, lightTypes, lightsCount);
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for (u32 i = 0; i < vertexCount; i++)
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{
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// Apply the light value to the colour.
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colors[i][0] = (t_mesh.color.r * lights[i][0]);
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colors[i][1] = (t_mesh.color.g * lights[i][1]);
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colors[i][2] = (t_mesh.color.b * lights[i][2]);
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vector_clamp(colors[i], colors[i], 0.00f, 1.99f);
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}
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delete[] lightDirections;
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delete[] lightColors;
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delete[] lightTypes;
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delete[] lights;
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}
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else
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for (u32 i = 0; i < vertexCount; i++)
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{
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colors[i][0] = t_mesh.color.r / 128.0F;
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colors[i][1] = t_mesh.color.g / 128.0F;
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colors[i][2] = t_mesh.color.b / 128.0F;
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}
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calculate_vertices(vertices, vertexCount, vertices, localScreen);
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convertCalcs(vertexCount, vertices, colors, coordinates, t_mesh.color);
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delete[] vertices;
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delete[] normals;
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delete[] colors;
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delete[] coordinates;
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return vertexCount;
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}
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void GifSender::convertCalcs(u32 t_vertexCount, VECTOR *t_vertices, VECTOR *t_colors, VECTOR *t_sts, color_t &t_color)
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{
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// TODO get this via screensettings
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const s32 centerX = ftoi4(2048);
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const s32 centerY = ftoi4(2048);
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const u32 maxZ = ftoi4(((float)0xFFFFFF) / 32.0F);
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float q = 1.00F;
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for (u32 i = 0; i < t_vertexCount; i++)
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{
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xyz[i].x = (u16)((t_vertices[i][0] + 1.0F) * centerX);
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xyz[i].y = (u16)((t_vertices[i][1] + 1.0F) * centerY);
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xyz[i].z = (u32)((t_vertices[i][2] + 1.0F) * maxZ);
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if (t_vertices[i][3])
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q = 1 / t_vertices[i][3];
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st[i].s = t_sts[i][0] * q;
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st[i].t = t_sts[i][1] * q;
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rgbaq[i].r = (u8)(t_colors[i][0] * 128.0F);
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rgbaq[i].g = (u8)(t_colors[i][1] * 128.0F);
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rgbaq[i].b = (u8)(t_colors[i][2] * 128.0F);
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rgbaq[i].a = t_color.a;
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rgbaq[i].q = q;
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}
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}
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/** Update q's double words. It may look strange, but this workaround
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* use's a 64-bit pointer to simplify adding data to the packet.
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*/
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void GifSender::addCurrentCalcs(u32 &t_vertexCount)
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{
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for (u32 i = 0; i < t_vertexCount; i++)
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{
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*dw++ = rgbaq[i].rgbaq;
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*dw++ = st[i].uv;
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*dw++ = xyz[i].xyz;
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}
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}
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