144 lines
3.6 KiB
C++
144 lines
3.6 KiB
C++
/*
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# ______ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2020, tyra - https://github.com/h4570/tyra
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# Licenced under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#ifndef _TYRA_TEXTURE_REPOSITORY_
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#define _TYRA_TEXTURE_REPOSITORY_
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#include <vector>
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#include <tamtypes.h>
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#include <draw_buffers.h>
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#include "../models/mesh.hpp"
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#include "../models/mesh_frame.hpp"
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#include "../loaders/bmp_loader.hpp"
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#include "../loaders/png_loader.hpp"
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enum TextureFormat
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{
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BMP,
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PNG
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};
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/** Class responsible for intializing draw env, textures and buffers */
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class TextureRepository
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{
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public:
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TextureRepository();
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~TextureRepository();
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// ----
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// Getters
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// ----
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/** Returns all repository textures. */
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std::vector<Texture *> *getAll() { return &textures; }
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u32 getTexturesCount() const { return static_cast<u32>(textures.size()); };
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/**
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* Returns single texture.
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* NULL if not found.
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*/
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Texture *getBySprite(const u32 &t_spriteId)
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{
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for (u32 i = 0; i < textures.size(); i++)
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if (textures[i]->isLinkedWith(t_spriteId))
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return textures[i];
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return NULL;
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}
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/**
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* Returns single texture.
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* NULL if not found.
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*/
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Texture *getByMesh(const u32 &t_meshId, const u32 &t_materialId)
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{
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for (u32 i = 0; i < textures.size(); i++)
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if (textures[i]->isLinkedWith(t_meshId, t_materialId))
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return textures[i];
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return NULL;
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}
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/**
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* Returns single texture.
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* NULL if not found.
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*/
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Texture *getByTextureId(const u32 &t_id) const
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{
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for (u32 i = 0; i < textures.size(); i++)
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if (t_id == textures[i]->getId())
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return textures[i];
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return NULL;
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}
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/**
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* Returns index of link.
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* -1 if not found.
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*/
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const s32 getIndexOf(const u32 &t_texId) const
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{
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for (u32 i = 0; i < textures.size(); i++)
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if (textures[i]->getId() == t_texId)
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return i;
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return -1;
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};
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// ----
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// Setters
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// ----
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// ----
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// Other
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// ----
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/**
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* Add unlinked texture.
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* @param t_subfolder Relative path. Ex.: "textures/"
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* @param t_name Filename without extension. Ex.: "water"
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* @param t_format if you want to use BMP, be sure that you have
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* BMP with RGB 888 24bit, without color information.
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*/
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Texture *add(char *t_subfolder, char *t_name, TextureFormat t_format);
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/**
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* Add linked textures in given subpath for mesh material names.
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* @param t_path Relative path where textures should be searched.
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* @param t_format if you want to use BMP, be sure that you have
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* BMP with RGB 888 24bit, without color information.
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*/
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void addByMesh(char *t_path, Mesh &mesh, TextureFormat t_format);
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/**
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* Remove texture from repository.
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* Texture is NOT destructed.
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*/
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void removeByIndex(const u32 &t_index) { textures.erase(textures.begin() + t_index); }
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/**
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* Remove texture from repository.
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* Texture is NOT destructed.
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*/
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const void removeById(const u32 &t_texId)
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{
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s32 index = getIndexOf(t_texId);
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if (index != -1)
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removeByIndex(index);
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else
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PRINT_ERR("Cant remove texture, because it was not found!");
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}
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private:
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std::vector<Texture *> textures;
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BmpLoader bmpLoader;
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PngLoader pngLoader;
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};
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#endif
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