38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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- [Tutorials] 5. Manual rendering via staticPipeline - via Render3DBag (core.render()), render simple poly,
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explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering,
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because Mesh rendering uses only core.render()
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- [Tutorials] 6. Animation in Mesh rendering, explain the API
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- [Tutorials] 7. Directional lights in Mesh rendering
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- [Tutorials] 8. Render skybox, and show that stdPipOptions.noClipChecks must be set to false, to turn on clip algorithms (prevent glitches)
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- audio
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- own game
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- how to cook audio,textures,obj
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- usb
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- [General] Check all left TODOs -> Github issues
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- [General] Readme Credits: clipping, obj loader
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------------ Github issues for Tyra v2 ------------
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- [Demo] porzadek z konstruktorami bbox
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- [General] smart pointers and std::array instead of raw pointers
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- [renderer] fog
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- [General] CI in Github via docker image
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- [md2] refactor
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- [2D] Add zbuffer support (z-index)
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- [3DUtility] Add zbuffer support (z-index)
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- [2D] Fixed font support
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- [File] Async file loading
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- [obj] Add multicolor support to obj
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- [tyrdat] Custom 3D data file with precalculated bboxes with support of async loading
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- [Renderer] Interlacing, a potem resolution 640x448
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- [General] Add cpp lint checker in GitHub
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- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
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