Files
tyra-linux/demo/src/states/game/terrain/terrain.cpp
T
2022-08-29 19:00:47 +02:00

61 lines
1.7 KiB
C++

/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "states/game/terrain/terrain.hpp"
using Tyra::FileUtils;
using Tyra::ObjLoader;
using Tyra::ObjLoaderOptions;
namespace Demo {
Terrain::Terrain(TextureRepository* repo)
: heightmap(-70.0F, // Min height
240.0F, // Max height
Vec4(-750.0F, 0.0F, -1400.0F, 1.0F), // Left up
Vec4(920.0F, 0.0F, 1520.0F, 1.0F) // Right down
) {
ObjLoader loader;
ObjLoaderOptions objOptions;
objOptions.flipUVs = true;
objOptions.scale = 100.0F;
auto data = loader.load(FileUtils::fromCwd("game/models/terrain/terrain.obj"),
objOptions);
data->loadNormals = false;
mesh = new StaticMesh(data.get());
repo->addByMesh(mesh, FileUtils::fromCwd("game/models/terrain/"), "png");
allocateOptions();
pair = new RendererStaticPair{mesh, options};
}
float Terrain::getHeightOffset(const Vec4& playerPosition) {
return heightmap.getHeightOffset(playerPosition);
}
Terrain::~Terrain() {
delete mesh;
delete options;
delete pair;
}
void Terrain::allocateOptions() {
options = new StaPipOptions();
options->frustumCulling = Tyra::PipelineFrustumCulling_None;
options->shadingType = Tyra::TyraShadingGouraud;
options->blendingEnabled = true;
options->antiAliasingEnabled = false;
}
} // namespace Demo