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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
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@@ -167,8 +167,8 @@ void Layer::export_region_slices_to_svg(const char *path) const
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for (const auto &surface : region->slices.surfaces)
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bbox.merge(get_extents(surface.expolygon));
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Point legend_size = export_surface_type_legend_to_svg_box_size();
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Point legend_pos(bbox.min.x, bbox.max.y);
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bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y));
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Point legend_pos(bbox.min(0), bbox.max(1));
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bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
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SVG svg(path, bbox);
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const float transparency = 0.5f;
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@@ -193,8 +193,8 @@ void Layer::export_region_fill_surfaces_to_svg(const char *path) const
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for (const auto &surface : region->slices.surfaces)
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bbox.merge(get_extents(surface.expolygon));
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Point legend_size = export_surface_type_legend_to_svg_box_size();
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Point legend_pos(bbox.min.x, bbox.max.y);
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bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y));
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Point legend_pos(bbox.min(0), bbox.max(1));
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bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
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SVG svg(path, bbox);
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const float transparency = 0.5f;
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