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Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
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@@ -233,6 +233,8 @@ PrintObjectSupportMaterial* O_OBJECT_SLIC3R
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Ref<PrintObjectSupportMaterial> O_OBJECT_SLIC3R_T
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Clone<PrintObjectSupportMaterial> O_OBJECT_SLIC3R_T
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GLShader* O_OBJECT_SLIC3R
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Ref<GLShader> O_OBJECT_SLIC3R_T
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GLVolume* O_OBJECT_SLIC3R
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Ref<GLVolume> O_OBJECT_SLIC3R_T
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GLVolumeCollection* O_OBJECT_SLIC3R
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