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Use OpenGL 2.0 shaders for the layer height rendering.

Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
This commit is contained in:
bubnikv
2017-03-20 12:05:20 +01:00
parent 56f845f3c1
commit 045de596e2
10 changed files with 403 additions and 324 deletions
+2
View File
@@ -233,6 +233,8 @@ PrintObjectSupportMaterial* O_OBJECT_SLIC3R
Ref<PrintObjectSupportMaterial> O_OBJECT_SLIC3R_T
Clone<PrintObjectSupportMaterial> O_OBJECT_SLIC3R_T
GLShader* O_OBJECT_SLIC3R
Ref<GLShader> O_OBJECT_SLIC3R_T
GLVolume* O_OBJECT_SLIC3R
Ref<GLVolume> O_OBJECT_SLIC3R_T
GLVolumeCollection* O_OBJECT_SLIC3R