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1st installment of ModelInstance 3D rotation components
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@@ -124,6 +124,9 @@ void update_scale_values(double scaling_factor);
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void update_rotation_values();
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// update rotation value after "gizmos"
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void update_rotation_value(double angle, Axis axis);
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#if ENABLE_MODELINSTANCE_3D_ROTATION
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void update_rotation_value(const Vec3d& rotation);
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#endif // ENABLE_MODELINSTANCE_3D_ROTATION
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void set_uniform_scaling(const bool uniform_scale);
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void on_begin_drag(wxDataViewEvent &event);
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