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TriangleSelector: 'Select by angle' and 'reset selection' functions fixed
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@@ -82,8 +82,7 @@ private:
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void update_from_model_object();
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void activate_internal_undo_redo_stack(bool activate);
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void select_facets_by_angle(float threshold, bool overwrite, bool block);
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bool m_overwrite_selected = false;
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void select_facets_by_angle(float threshold, bool block);
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float m_angle_threshold_deg = 45.f;
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bool is_mesh_point_clipped(const Vec3d& point) const;
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