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1st installment of ModelInstance 3D scale components
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@@ -119,7 +119,11 @@ void update_position_values();
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void update_position_values(const Vec3d& position);
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// update scale values after scale unit changing or "gizmos"
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void update_scale_values();
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#if ENABLE_MODELINSTANCE_3D_SCALE
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void update_scale_values(const Vec3d& scaling_factor);
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#else
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void update_scale_values(double scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_SCALE
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// update rotation values object selection changing
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void update_rotation_values();
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// update rotation value after "gizmos"
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