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Added ModelInstance::world_matrix() method and stl_transform using eigen transform
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@@ -48,6 +48,7 @@ public:
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void mirror_x() { this->mirror(X); }
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void mirror_y() { this->mirror(Y); }
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void mirror_z() { this->mirror(Z); }
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void transform(const Transform3f& t);
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void align_to_origin();
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void rotate(double angle, Point* center);
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TriangleMeshPtrs split() const;
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