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TriangleSelector paints continuously when dragging fast
Previously there would be distinct circles with gaps in between
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@@ -92,6 +92,7 @@ private:
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bool m_setting_angle = false;
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bool m_internal_stack_active = false;
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bool m_schedule_update = false;
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Vec2d m_last_mouse_position = Vec2d::Zero();
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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