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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-16 08:54:26 +00:00

Use a single gl context created in c++

This commit is contained in:
Enrico Turri
2018-06-11 15:49:04 +02:00
parent a02ea39525
commit 44220530cb
7 changed files with 42 additions and 26 deletions
+20 -3
View File
@@ -124,18 +124,35 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten
}
GLCanvas3DManager::GLCanvas3DManager()
: m_gl_initialized(false)
: m_context(nullptr)
, m_gl_initialized(false)
, m_use_legacy_opengl(false)
, m_use_VBOs(false)
{
}
bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context)
GLCanvas3DManager::~GLCanvas3DManager()
{
if (m_context != nullptr)
delete m_context;
}
bool GLCanvas3DManager::add(wxGLCanvas* canvas)
{
if (canvas == nullptr)
return false;
if (_get_canvas(canvas) != m_canvases.end())
return false;
GLCanvas3D* canvas3D = new GLCanvas3D(canvas, context);
if (m_context == nullptr)
{
m_context = new wxGLContext(canvas);
if (m_context == nullptr)
return false;
}
GLCanvas3D* canvas3D = new GLCanvas3D(canvas, m_context);
if (canvas3D == nullptr)
return false;