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FDM supports gizmo - use right mouse to place support blockers
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@@ -47,7 +47,13 @@ private:
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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std::map<std::string, wxString> m_desc;
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bool m_wait_for_up_event = false;
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enum class Button {
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None,
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Left,
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Right
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};
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Button m_button_down = Button::None;
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EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
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std::vector<std::vector<NeighborData>> m_neighbors; // pairs of vertex_index - facet_index for each mesh
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