mirror of
https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
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Merge branch 'dev' into lm_sla_supports_ui
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@@ -105,7 +105,6 @@ class GLCanvas3D
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void reset() { first_volumes.clear(); }
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};
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public:
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struct Camera
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{
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enum EType : unsigned char
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@@ -445,7 +444,6 @@ public:
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void render(const GLCanvas3D& canvas) const;
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};
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private:
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wxGLCanvas* m_canvas;
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wxGLContext* m_context;
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LegendTexture m_legend_texture;
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@@ -609,6 +607,7 @@ public:
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std::vector<int> load_object(const Model& model, int obj_idx);
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int get_first_volume_id(int obj_idx) const;
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int get_in_object_volume_id(int scene_vol_idx) const;
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void reload_scene(bool force);
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