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Use Transform3d in place of Transform3f as parameter of mesh transform functions
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@@ -1256,7 +1256,7 @@ void GLGizmoFlatten::update_planes()
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#if ENABLE_MODELVOLUME_TRANSFORM
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{
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TriangleMesh vol_ch = vol->get_convex_hull();
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vol_ch.transform(vol->get_matrix().cast<float>());
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vol_ch.transform(vol->get_matrix());
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ch.merge(vol_ch);
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}
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#else
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