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First experiments with sla supports ui
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@@ -682,6 +682,7 @@ private:
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void _render_bed(float theta) const;
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void _render_axes(bool depth_test) const;
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void _render_objects() const;
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void _render_sla_support_points() const;
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void _render_cutting_plane() const;
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void _render_warning_texture() const;
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void _render_legend_texture() const;
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