Fixed wrong layer height texture updates when using multiple objects

This commit is contained in:
Enrico Turri committed 2018-05-23 12:49:56 +02:00
1 parent c5c90620ca
commit 91b9b8aebf
2 files changed
+22 -2

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@@ -52,6 +52,9 @@ _constant()
int region_count()
%code%{ RETVAL = THIS->print()->regions.size(); %};
int region_volumes_count()
%code%{ RETVAL = THIS->region_volumes.size(); %};
Ref<Print> print();
Ref<ModelObject> model_object();
Ref<StaticPrintConfig> config()