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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-27 10:35:51 +00:00

Merged with master

This commit is contained in:
bubnikv
2018-08-17 18:07:45 +02:00
101 changed files with 8756 additions and 4544 deletions
+21 -7
View File
@@ -25,18 +25,29 @@ public:
bool operator==(const xy &rhs) const { return x == rhs.x && y == rhs.y; }
bool operator!=(const xy &rhs) const { return x != rhs.x || y != rhs.y; }
// Rotate the point around given point about given angle (in degrees)
// shifts the result so that point of rotation is in the middle of the tower
xy rotate(const xy& origin, float width, float depth, float angle) const {
// Rotate the point around center of the wipe tower about given angle (in degrees)
xy rotate(float width, float depth, float angle) const {
xy out(0,0);
float temp_x = x - width / 2.f;
float temp_y = y - depth / 2.f;
angle *= float(M_PI/180.);
out.x += (temp_x - origin.x) * cos(angle) - (temp_y - origin.y) * sin(angle);
out.y += (temp_x - origin.x) * sin(angle) + (temp_y - origin.y) * cos(angle);
return out + origin;
out.x += temp_x * cos(angle) - temp_y * sin(angle) + width / 2.f;
out.y += temp_x * sin(angle) + temp_y * cos(angle) + depth / 2.f;
return out;
}
// Rotate the point around origin about given angle in degrees
void rotate(float angle) {
float temp_x = x * cos(angle) - y * sin(angle);
y = x * sin(angle) + y * cos(angle);
x = temp_x;
}
void translate(const xy& vect) {
x += vect.x;
y += vect.y;
}
float x;
float y;
};
@@ -104,6 +115,9 @@ public:
// This is useful not only for the print time estimation, but also for the control of layer cooling.
float elapsed_time;
// Is this a priming extrusion? (If so, the wipe tower rotation & translation will not be applied later)
bool priming;
// Sum the total length of the extrusion.
float total_extrusion_length_in_plane() {
float e_length = 0.f;