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Volumes rendering moved to c++
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@@ -461,7 +461,14 @@ render_axes(canvas)
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SV *canvas;
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CODE:
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_3DScene::render_axes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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void
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render_volumes(canvas, fake_colors)
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SV *canvas;
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bool fake_colors;
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CODE:
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_3DScene::render_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), fake_colors);
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void
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render_cutting_plane(canvas)
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SV *canvas;
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