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Added method int GLCanvas3D::get_in_object_volume_id(int scene_vol_idx) const
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@@ -603,6 +603,7 @@ public:
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std::vector<int> load_object(const Model& model, int obj_idx);
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int get_first_volume_id(int obj_idx) const;
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int get_in_object_volume_id(int scene_vol_idx) const;
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void reload_scene(bool force);
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