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TriangleSelector: even more progress
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@@ -113,19 +113,14 @@ private:
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// Private functions:
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bool select_triangle(int facet_idx, FacetSupportType type,
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bool cursor_inside = false);
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bool is_point_inside_cursor(const Vec3f& point) const;
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int vertices_inside(int facet_idx) const;
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bool faces_camera(int facet) const;
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void undivide_triangle(int facet_idx);
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bool split_triangle(int facet_idx);
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void remove_if_needless(int child_facet);
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bool is_pointer_in_triangle(int facet_idx) const;
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bool is_edge_inside_cursor(int facet_idx) const;
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};
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