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MeshUtils.cpp: MeshRaycaster is now aware of the clipping plane
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@@ -125,7 +125,7 @@ private:
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mutable std::unique_ptr<MeshClipper> m_supports_clipper;
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std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
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bool is_point_clipped(const Vec3d& point) const;
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bool is_mesh_point_clipped(const Vec3d& point) const;
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//void find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& out) const;
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// Methods that do the model_object and editing cache synchronization,
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