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reset transformation components to their default value by double clicking on gizmos' grabbers
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@@ -366,6 +366,9 @@ class GLCanvas3D
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bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
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bool grabber_contains_mouse() const;
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void update(const Linef3& mouse_ray);
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#if ENABLE_GIZMOS_RESET
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void process_double_click();
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#endif // ENABLE_GIZMOS_RESET
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EType get_current_type() const;
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