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Workaround for 3D view and GUI buttons not in synch when object's size is almost identical to print volume's size

This commit is contained in:
Enrico Turri
2018-04-23 15:03:38 +02:00
parent f8b1dc5506
commit cd3be74e3b
4 changed files with 29 additions and 4 deletions
+1 -1
View File
@@ -665,7 +665,7 @@ void GLVolumeCollection::update_outside_state(const DynamicPrintConfig* config,
continue;
}
volume->is_outside = !print_volume.contains(volume->transformed_bounding_box());
volume->is_outside = !print_volume.contains_quantized(volume->transformed_bounding_box());
}
}