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https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-08-02 11:35:51 +00:00
Refactoring the SLA clipping plane
The plane is now internally stored as a plane in world coordinates
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@@ -4,6 +4,7 @@
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#include "GLGizmoBase.hpp"
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#include "GLGizmos.hpp"
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#include "slic3r/GUI/GLSelectionRectangle.hpp"
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#include "slic3r/GUI/GLSelectionRectangle.hpp"
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// There is an L function in igl that would be overridden by our localization macro - let's undefine it...
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#undef L
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@@ -19,10 +20,8 @@
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namespace Slic3r {
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namespace GUI {
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class ClippingPlane;
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class GLGizmoSlaSupports : public GLGizmoBase
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{
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private:
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@@ -114,9 +113,8 @@ private:
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std::vector<sla::SupportPoint> m_normal_cache; // to restore after discarding changes or undo/redo
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float m_clipping_plane_distance = 0.f;
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mutable float m_old_clipping_plane_distance = 0.f;
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mutable Vec3d m_old_clipping_plane_normal;
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mutable Vec3d m_clipping_plane_normal = Vec3d::Zero();
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std::unique_ptr<ClippingPlane> m_clipping_plane;
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std::unique_ptr<ClippingPlane> m_old_clipping_plane;
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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@@ -151,6 +149,7 @@ private:
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void switch_to_editing_mode();
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void disable_editing_mode();
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void reset_clipping_plane_normal() const;
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void update_clipping_plane(bool keep_normal = false) const;
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protected:
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void on_set_state() override;
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