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Added simple autosetting of custom supports based on facet normal angle
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@@ -61,10 +61,15 @@ private:
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void update_model_object() const;
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void update_from_model_object();
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void select_facets_by_angle(float threshold, bool overwrite, bool block);
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bool m_overwrite_selected = false;
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float m_angle_threshold_deg = 45.f;
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bool is_mesh_point_clipped(const Vec3d& point) const;
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float m_clipping_plane_distance = 0.f;
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std::unique_ptr<ClippingPlane> m_clipping_plane;
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bool m_setting_angle = false;
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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