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Bugfix: first color of the wipe tower preview was incorrect with some models
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@@ -229,7 +229,7 @@ private:
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bool m_print_brim = true;
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// A fill-in direction (positive Y, negative Y) alternates with each layer.
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wipe_shape m_current_shape = SHAPE_NORMAL;
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unsigned int m_current_tool = 0;
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unsigned int m_current_tool;
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std::vector<std::vector<float>> wipe_volumes;
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float m_depth_traversed = 0.f; // Current y position at the wipe tower.
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