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Added missing uniform calls for emission_factor

This commit is contained in:
enricoturri1966
2021-05-27 12:41:46 +02:00
committed by Lukas Matena
parent f69bd75464
commit e1d5d0804b
4 changed files with 13 additions and 4 deletions
+1 -1
View File
@@ -3918,7 +3918,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
glsafe(::glEnable(GL_DEPTH_TEST));
shader->start_using();
shader->set_uniform("print_box.volume_detection", 0);
shader->set_uniform("emission_factor", 0.0);
for (GLVolume* vol : visible_volumes) {
shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);