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AdMesh:
unify positive and negative zeros in stl_check_facets_exact() and stl_check_facets_nearby() New function stl_transform() by a 3x4 matrix. Some constness improvements.
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@@ -82,6 +82,16 @@ stl_check_facets_exact(stl_file *stl) {
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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facet = stl->facet_start[i];
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// Positive and negative zeros are possible in the floats, which are considered equal by the FP unit.
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// When using a memcmp on raw floats, those numbers report to be different.
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// Unify all +0 and -0 to +0 to make the floats equal under memcmp.
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{
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uint32_t *f = (uint32_t*)&facet;
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for (int j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
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if (*f == 0x80000000)
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// Negative zero, switch to positive zero.
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*f = 0;
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}
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/* If any two of the three vertices are found to be exactally the same, call them degenerate and remove the facet. */
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if( !memcmp(&facet.vertex[0], &facet.vertex[1],
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@@ -278,6 +288,16 @@ stl_check_facets_nearby(stl_file *stl, float tolerance) {
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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facet = stl->facet_start[i];
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// Positive and negative zeros are possible in the floats, which are considered equal by the FP unit.
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// When using a memcmp on raw floats, those numbers report to be different.
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// Unify all +0 and -0 to +0 to make the floats equal under memcmp.
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{
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uint32_t *f = (uint32_t*)&facet;
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for (int j = 0; j < 12; ++ j, ++ f) // 3x vertex + normal: 4x3 = 12 floats
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if (*f == 0x80000000)
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// Negative zero, switch to positive zero.
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*f = 0;
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}
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for(j = 0; j < 3; j++) {
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if(stl->neighbors_start[i].neighbor[j] == -1) {
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edge[j].facet_number = i;
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