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Attempt to fix crash on Mac when rotating an object while layer editing is active

This commit is contained in:
enricoturri1966
2020-07-13 13:16:18 +02:00
parent ec687465fd
commit f5215cac44
+3 -1
View File
@@ -1577,7 +1577,9 @@ bool PrintObject::update_layer_height_profile(const ModelObject &model_object, c
bool updated = false;
if (layer_height_profile.empty()) {
layer_height_profile = model_object.layer_height_profile;
// use the constructor because the assignement is crashing on ASAN OsX
layer_height_profile = std::vector<coordf_t>(model_object.layer_height_profile);
// layer_height_profile = model_object.layer_height_profile;
updated = true;
}