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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-11 08:04:25 +00:00
Commit Graph

76 Commits

Author SHA1 Message Date
bubnikv 38cb2842ac support_material_synchronize_layers implementation 2016-11-30 16:06:12 +01:00
bubnikv 95ede7c4b8 Rewrote Fill2.pm to C++, deleted Perl infills for good.
Removed dependency on Perl Math::PlanePath module.
Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead.
C++11 move semantics enabled.
2016-11-02 10:47:00 +01:00
bubnikv 15d3e94a66 Unified the creation of paths of debugging output files
pointing to a predefined output directory.
2016-10-21 10:18:01 +02:00
bubnikv 9e4edcd8ec Enabled the C++ fillers for all infills, not just the supports.
Made sure the C++ fillers are instantiated at the worker threads,
where there are being released.
Extended the FillRectilinear2 to calculate the contour / line intersection
with exact arithmetics, improved robustness and added error handling
and error reporting, if the contours to be filled are not correct.
2016-10-20 17:44:46 +02:00
bubnikv 7d7f093120 C++ supports sketched, but not finalized yet. Slic3r is still using
the old Perl supports, but this time with the C++ fillers.
2016-10-16 16:30:56 +02:00
bubnikv 5268574ade Made the sheath around the base support configurable. Without the sheath
it is easier to remove the support, but the support is more fragile.
2016-10-04 14:38:13 +02:00
bubnikv 5bb37ad2c4 A new feature "support_material_buildplate_only" implemented.
Also a bug has been fixed for zero interface layers. Before
slic3r would put infinite number of interface layers over top surfaces,
if the number of interface layers was set to zero.
2016-10-04 13:54:10 +02:00
bubnikv 9a83d4e8d5 Reverted some now unnecessary changes. Reverted the infill to the original perl implementation. 2016-09-12 13:26:17 +02:00
bubnikv 3a0172888a Adapted to the new infills. 2016-04-15 17:54:47 +02:00
bubnikv 7da68c91a5 Vojtech likes to use Sublime on Windows to get the wheels rolling. 2016-04-11 17:05:58 +02:00
Alessandro Ranellucci 9fcec10737 Finished porting LayerRegion to C++ 2015-10-26 23:24:46 +01:00
Alessandro Ranellucci 52d3a047a0 One more raft issue causing extra layers. #2723 2015-06-03 09:39:10 +02:00
Alessandro Ranellucci 6018dafc46 Removed debugging statement 2015-06-02 20:03:57 +02:00
Alessandro Ranellucci 5ce4d8cfb0 Bugfix: extra thin layers added to raft. #2723 2015-06-02 19:58:36 +02:00
Alessandro Ranellucci ee66392e11 Fix numerical issues causing incomplete raft under certain circumstances. Includes a minor refactoring of raft layer logic. #2723 2015-06-02 19:44:29 +02:00
Alessandro Ranellucci 70ace8c76f Bugfix: use proper spacing for first support layer instead of trying to align it to upper layers. #2662 2015-02-27 18:43:15 +01:00
Alessandro Ranellucci 8605969dc5 Don't output slic3r:z attribute in SVG for raft layers 2015-01-30 18:45:30 +01:00
Alessandro Ranellucci 1d204af6f4 Fixed regression causing rectilinear infill to be misaligned across layers. #2566 2015-01-28 19:49:56 +01:00
Alessandro Ranellucci 7b980c1dc9 New option for vertical distance between object and support material, with special handling of the 0 case that disabled bridge flow/speed in order to allow for soluble material. #2491 #2272 #2069 #1942 #2435 #1703 2015-01-19 09:52:24 +01:00
Alessandro Ranellucci 406d045ced The inwards move after an external loop was still randomly generated outwards in some cases. Perimeters are now generated with a distinct iterator for each slice. Nested islands are also correctly supported too. Various regression tests included. #2253 2015-01-08 15:22:13 +01:00
Alessandro Ranellucci d38503bf44 Bugfix: downwards interface detection might cause a crash 2014-12-29 14:29:21 +01:00
Alessandro Ranellucci af446dc7d4 Apply contact distance to first support layer above object's top surfaces too. #1939 2014-12-23 22:18:43 +01:00
Alessandro Ranellucci 473802ce8c Use support material interface extruder for layers above object's top surfaces too. #1939 2014-12-23 01:04:25 +01:00
Alessandro Ranellucci e79aa2e81c New --solid-infill-extruder option. Includes a refactoring of the strategy used to order layer extrusions according to their extruder and island; toolchanges and travel moves should be more optimized now. #618 2014-12-17 00:34:00 +01:00
Alessandro Ranellucci e8ab9ac13a Ported Print::bounding_box(), Print::total_bounding_box(), Print::skirt_flow(), Print:skirt_first_layer_height() to XS 2014-12-12 22:43:56 +01:00
Alessandro Ranellucci 09fd5b4af4 Bugfix: adjust flow by using each support layer's height instead of a bogus one. #2269 2014-11-07 23:18:35 +01:00
Y. Sapir a168973bea Call get_layer instead of layers->[] (more efficient now that layers() recreates the array). 2014-06-13 18:46:14 +03:00
Alessandro Ranellucci 8ee11b3239 Refactoring: keep height in Flow object and calculate spacing on demand 2014-06-12 01:00:13 +02:00
Alessandro Ranellucci 1674108bac Don't apply pillars to raft layers 2014-06-11 21:58:35 +02:00
Alessandro Ranellucci 82e2dd4e62 Bugfix: wrong number of raft layers in some situations due to a numerical error 2014-06-11 21:58:28 +02:00
Alessandro Ranellucci ba8148f4ad Merge branch 'printcpp' of github.com:sapir/Slic3r into sapir-printcpp
Conflicts:
	lib/Slic3r/GCode.pm
	lib/Slic3r/Print.pm
	lib/Slic3r/Print/Object.pm
	lib/Slic3r/Print/Region.pm
2014-06-10 14:46:40 +02:00
Alessandro Ranellucci 3599bd0bae Distinct extrusion width for external perimeters 2014-06-09 21:22:15 +02:00
Alessandro Ranellucci 39b8ac80ee Ignore holes in object footprint when generating raft 2014-05-29 14:54:47 +02:00
Alessandro Ranellucci 8290a006ed Bugfix: a lot of extra support material was generated when using both raft layers and support material. #2030 2014-05-26 14:09:42 +02:00
Y. Sapir 8da0bded1d Move Print object storage to C++. (along with its subobjects) 2014-05-24 23:50:29 +03:00
Alessandro Ranellucci 59f0e76da1 Distinct extrusion role for support material interface 2014-05-12 22:59:49 +02:00
Alessandro Ranellucci c37ef2f18b New semantics for ExtrusionLoop objects. Early processing of perimeter overhangs for paralellizing such work and making G-code export lighter. Lots of refactoring. This should fix a number of minor bugs, including reversals of perimeter overhangs. 2014-05-08 11:07:37 +02:00
Alessandro Ranellucci 5f88135074 Adjust XY distance of the contact loop 2014-05-02 10:49:14 +02:00
Alessandro Ranellucci 4311f30739 Fixed one typo in BridgeDetector and some improvements to support material 2014-05-01 19:11:53 +02:00
Alessandro Ranellucci 010b71e9d4 Improvements to avoid numerical issues in bridge detection and bridge exclusion 2014-04-30 15:16:15 +02:00
Alessandro Ranellucci 8ded268e7e Take into account that $layerm->perimeters also contains ExtrusionPath objects. #1991 2014-04-30 10:47:31 +02:00
Alessandro Ranellucci 1667d1826d Put continuous base flange under pillars support material 2014-04-30 01:51:19 +02:00
Alessandro Ranellucci 1d10cd3da6 Also remove bridged perimeters area from support material 2014-04-30 01:20:18 +02:00
Alessandro Ranellucci 3e3cc4171c TODO about bridges and support material 2014-04-29 23:40:52 +02:00
Alessandro Ranellucci ef2296dc8d Make sure interface and base generation honor the gap between support material and object 2014-04-29 23:29:52 +02:00
Alessandro Ranellucci 98e40d3fe4 Store width and height in ExtrusionEntity objects for debugging purposes 2014-04-29 23:16:16 +02:00
Alessandro Ranellucci ce9cf4d964 Don't put supports under bridges and potential bridges 2014-04-26 17:19:50 +02:00
Alessandro Ranellucci 148c773319 Exclude support from bridged areas 2014-04-26 16:07:43 +02:00
Alessandro Ranellucci 93a7d87fc6 Bugfix: pillars support material crashed when no overhangs were detected 2014-04-07 16:59:22 +02:00
Alessandro Ranellucci d6d6a51e0d Fix for incomplete extrusion on solid surfaces 2014-04-05 10:54:24 +02:00