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Commit Graph

13 Commits

Author SHA1 Message Date
Vojtech Bubnik 8d644fbcb6 1) Shader manager: Allow to override #defines programatically
when loading a shader file.
2) Conditional compilation of environmental mapping in gouraud.fs
   using 1)
2020-12-10 13:20:25 +01:00
enricoturri1966 ba9c3a74ed GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid 2020-08-26 15:29:33 +02:00
enricoturri1966 ac8a6fccbe Renamed shaders 2020-08-25 08:12:28 +02:00
enricoturri1966 d91fc7b8ab ENABLE_GCODE_VIEWER -> Removed options_120_solid shader 2020-08-19 11:25:12 +02:00
enricoturri1966 73b885fc37 GCodeViewer -> Added imgui dialog for estimated printing times 2020-07-08 13:33:50 +02:00
enricoturri1966 69de5c8c9f GCodeViewer -> Pass vertex normal to shaders for toolpaths 2020-06-29 14:00:08 +02:00
enricoturri1966 35190936a3 GCodeViewer -> Newer version of shader for options 2020-05-27 16:19:40 +02:00
enricoturri1966 314995fa0b ENABLE_SHADERS_MANAGER set as default 2020-05-22 16:08:02 +02:00
enricoturri1966 4d05ec0856 GCodeViewer -> New shaders for options 2020-05-22 13:21:43 +02:00
enricoturri1966 0d579f5467 ENABLE_SHADERS_MANAGER -> Small refactoring 2020-05-21 12:13:24 +02:00
enricoturri1966 3bbe2ef960 Fixed typo 2020-05-21 10:27:41 +02:00
enricoturri1966 5aa8cc5779 ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes 2020-05-21 10:15:00 +02:00
enricoturri1966 c7c87973b7 First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders 2020-05-20 14:11:22 +02:00