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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-12 08:14:26 +00:00
Commit Graph

55 Commits

Author SHA1 Message Date
bubnikv 8aae5bdb28 The variable layer editing shader was made OpenGL 2.0 compatible.
Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
bubnikv 8cfdc28f2b Implemented a level of detail on the variable layer height editing tool. 2017-02-20 21:54:53 +01:00
bubnikv 898deb48c4 Error reporting on initialization of the Layer Editing OpenGL shaders.
The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
2017-02-19 18:01:03 +01:00
bubnikv 70229be9bc Added SystemInfo dialog,
a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
bubnikv 89702a5b4e Fixing an update of the "Export G-code, Send to printer" and similar buttons.
It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:11:59 +01:00
bubnikv 61f9414b09 Fixed a bug in manipulation of multi-component bodies. 2017-02-10 11:24:54 +01:00
bubnikv db30cee6a9 Fixed the 'iso' camera orientation. 2017-02-09 21:40:07 +01:00
bubnikv 88e34ff5de Store / retrieve layer height profile from the AMF file.
Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained.
2017-02-09 14:56:13 +01:00
bubnikv 43ac693900 Added a tooltip overlay for the variable layer height edit tool.
Short methods of PrintState made inline.
Added layer height profile to a Model class.
2017-02-07 18:17:12 +01:00
bubnikv 8474f77db4 Enabled the variable layer height in the builds by default. 2017-02-03 15:53:31 +01:00
bubnikv 081c1d681c Fixed preview of ExtrusionMultiPath instances. 2017-01-20 20:20:41 +01:00
bubnikv c0b3de6248 Hopefully fixes https://github.com/prusa3d/Slic3r/issues/90
Latest master segfaults with perl 5.24.1 #90
The fix achives similar goal to https://github.com/alexrj/Slic3r/pull/3575
but it is simpler.
2017-01-20 16:56:37 +01:00
bubnikv 479f716625 Improvements in the manual layer width editor. 2016-12-21 16:00:41 +01:00
bubnikv 955bc957ba New supports now do rafts at least to the extent the test cases run through.
New supports enabled, old supports will go away soon.
2016-12-20 12:19:13 +01:00
bubnikv ff0a8956ee Fixed previous checkin. 2016-12-14 15:42:38 +01:00
bubnikv c79e1cc89b Fixed UI bug on OSX, experimental features made switchable through
environment.
2016-12-14 15:36:18 +01:00
bubnikv 46b44fc141 User interface of the variable layer thickness. Certainly not finished yet,
but sufficient for evaluation of the prints.
2016-12-12 18:02:24 +01:00
Alessandro Ranellucci 9e8dae817d Fixes and improvements to the view selection menu, cherry picked from @alexrj a7693c4719c0e0e0129aea7461706d2ed53a52cc 2016-12-08 14:51:35 +01:00
bubnikv 7e1af658b6 Initial experiments with vertex / fragment shaders,
prototype to visualize layer thickness.
2016-12-02 11:14:24 +01:00
bubnikv 50f06a0fe8 Increased the gimbal lock threshold to 170 degrees from 150 degrees.
This makes it possible to look at the bottom of an object.
2016-11-16 09:24:27 +01:00
bubnikv b8590180d8 Fix of https://github.com/prusa3d/Slic3r/issues/20
Slicing preview incorrect in terms of visible solid layers
2016-11-08 15:33:13 +01:00
bubnikv 51c8d73b11 Fixed a division by zero in 3D scene, if there is nothing to show.
Improved Prusa3D icon.
2016-10-24 17:32:22 +02:00
bubnikv 53907a9cfe Fix of a crash when setting a viewport over an empty platter.
Exported bounding box 'empty' method to perl.
2016-10-18 16:44:05 +02:00
bubnikv ee4b9ab82f Select standard camera views (left / right / top / bottom / front / rear / default)
by menu.
2016-10-05 14:13:07 +02:00
bubnikv ae2bae137a Added a low layer slider into the 3D preview window.
This is to limit the preview to a span of layers.
2016-10-03 17:01:29 +02:00
bubnikv 6e97b9bb73 Optimization of the layer offsets in 3D visualization. 2016-09-15 12:26:53 +02:00
bubnikv a53bd3dfe9 Generate multiple vertex lists rather than requesting a single huge
memory block.
2016-09-15 00:06:42 +02:00
bubnikv 2a5095a1ea OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1. 2016-09-14 16:31:26 +02:00
bubnikv 4c67230436 Documented the purpose of various perl modules. 2016-09-14 11:22:41 +02:00
bubnikv 55218c8c4d Documented.
Fixed rough Z buffer quantization issues with ortographic camera.
Initial implementation of a perspective camera.
2016-09-14 09:38:59 +02:00
bubnikv ab9e3b718c Support multi sampled anti-aliasing with wxWidgets 3.0.3. 2016-05-27 23:38:45 +02:00
Alessandro Ranellucci f7e97f7e9b Refactor cutting logic, don't slice in 3DScene 2015-12-19 23:15:37 +01:00
Alessandro Ranellucci e0678d3a38 Bugfix: skirt was floating in 3D preview when raft layers were enabled. #2843 2015-05-24 15:47:07 +02:00
Alessandro Ranellucci c64308a5e7 Render brim and skirt in 3D toolpaths preview. #2649 2015-05-18 00:49:16 +02:00
Alessandro Ranellucci 80b169aa75 Pan & zoom for toolpaths preview 2015-05-16 00:33:22 +02:00
Alessandro Ranellucci 70c032868a Prevent OpenGL scene from Z clipping 2015-03-01 19:58:05 +01:00
Alessandro Ranellucci 69ea88473d Workaround for the Clipper issue causing extra points in grid segments 2015-02-22 17:09:08 +01:00
Alessandro Ranellucci d44bf38906 Sync viewport of 3D views. #2628 2015-02-16 00:37:36 +01:00
Alessandro Ranellucci 9abcd5816c Little test for mixing objects and toolpaths 2015-01-25 15:36:20 +01:00
Alessandro Ranellucci c264969962 Bugfix: crash when rendering lines with zero length in 3D preview. #2569 2015-01-25 15:21:45 +01:00
Alessandro Ranellucci a5c0ffe963 Faster loading of 3D preview and much less memory used 2015-01-24 23:35:29 +01:00
Alessandro Ranellucci c9cdae1a96 Wrong file included in previous commit 2015-01-19 15:32:39 +01:00
Alessandro Ranellucci 229039d3b8 Fixed test and implementation of ooze prevention standby points (wrong test caused wrong implementation). #2103 2015-01-19 15:31:12 +01:00
Alessandro Ranellucci 3d500ca317 Skip geometry from unfinished steps in 3D rendering 2015-01-18 21:31:09 +01:00
Alessandro Ranellucci 428f831886 Scroll 3D preview layers with a slider 2015-01-18 20:48:54 +01:00
Alessandro Ranellucci f2818ddbe0 Live 3D toolpaths preview. 2015-01-18 19:36:47 +01:00
Alessandro Ranellucci 2bbb6c570b Ported toolpaths rendering to C++ 2015-01-18 01:07:22 +01:00
Alessandro Ranellucci bfbcbd55d8 Render infill and support material as well 2015-01-18 01:07:22 +01:00
Alessandro Ranellucci d781371d66 Join extrusions properly in 3D preview 2015-01-18 01:07:22 +01:00
Alessandro Ranellucci e0a3d2577c Initial work for 3D rendering of toolpaths 2015-01-15 20:06:30 +01:00