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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-12 08:14:26 +00:00
Commit Graph

25 Commits

Author SHA1 Message Date
Enrico Turri ddd1df1552 ENABLE_THUMBNAIL_GENERATOR -> render printbed into thumbnails 2019-11-28 14:18:24 +01:00
Enrico Turri a624590b36 Fixed conflicts after merge with master 2019-11-07 09:55:44 +01:00
Enrico Turri 636e446da1 ENABLE_THUMBNAIL_GENERATOR -> Changes to zoom factor and centering algorithm when rendering thumbnails 2019-10-31 16:40:38 +01:00
Enrico Turri e6403a74ef ENABLE_3DCONNEXION_DEVICES tech set as default 2019-10-11 15:51:36 +02:00
Enrico Turri 587effbedf ENABLE_3DCONNEXION_DEVICES -> Refactored Mouse3DController to be unaware of current active GLCanvas3D 2019-10-03 11:38:31 +02:00
Enrico Turri 8078e00c13 Fixed automatic update of perspective camera 2019-08-03 09:07:38 +02:00
Enrico Turri 992170c5f6 1) Perspective camera set as default camera type
2) Camera type selection added to Preferences dialog
2019-06-24 15:55:14 +02:00
Enrico Turri 8b3d88bc0a Adaptive perspective camera frustrum 2019-06-24 09:38:46 +02:00
Enrico Turri e5be8adadf Fixed build on MacOS 2019-06-20 11:05:05 +02:00
Enrico Turri b7f67369c9 Serialized camera type and fixed Mac build 2019-06-20 10:02:52 +02:00
Enrico Turri da8179d9c7 More camera related functionalities moved from GLCanvas3D to Camera 2019-06-19 14:18:51 +02:00
Enrico Turri a3e6412113 Enabled perspective camera 2019-06-19 13:01:18 +02:00
Enrico Turri 1a91add2e6 Tighter camera frustrum to reduce z-fighting 2019-06-14 10:38:09 +02:00
Enrico Turri f0b228c4d2 Added support for distance between camera position and camera target 2019-06-13 09:12:44 +02:00
Enrico Turri 26d48b7f52 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera 2019-06-13 08:48:19 +02:00
Enrico Turri 9805417028 Fixed method Camera::get_position() 2019-06-13 08:47:38 +02:00
Enrico Turri 7bfb0aaac0 Fixed method Camera::get_dir_forward() 2019-06-13 08:38:49 +02:00
Enrico Turri 783a527109 Added imgui debug dialog for camera statistics 2019-05-20 09:39:57 +02:00
Enrico Turri 8c6304688d Camera refactoring: Frustrum calculations moved into Camera class 2019-05-16 15:54:11 +02:00
Enrico Turri 8e31668704 Fixed method Vec3d Camera::get_position() const 2019-05-16 12:06:02 +02:00
Enrico Turri 3a5485a179 Flip X mouse deltas if bed is upside down (when camera up vector has negative Z) 2019-04-30 15:09:25 +02:00
Enrico Turri 2ae5f386ae Added missing include 2019-04-01 10:28:04 +02:00
Enrico Turri d87b478d60 Camera refactoring
1) All camera related OpenGL calls moved into class

2) The Camera class now stores the view matrix, the projection matrix and the viewport

3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport

4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
Enrico Turri b5217918cf Code cleanup 2019-03-08 12:03:31 +01:00
Enrico Turri aa4c44dbea Use unique camera shared by 3d view and preview (experimental) 2019-03-08 12:03:17 +01:00