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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-24 10:05:52 +00:00
Commit Graph

2196 Commits

Author SHA1 Message Date
Lukas Matena 8ecb0bfe0e Revert "Workaround for the Prusa3D Fast (layer height 0.35mm) profile, which"
This reverts commit ec86d94f02.
2020-06-03 15:34:33 +02:00
tamasmeszaros 10c59b0d00 Fix the tests after EigenMesh3D refactor 2020-06-02 17:15:08 +02:00
enricoturri1966 06a8bfa588 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer 2020-06-02 10:03:00 +02:00
enricoturri1966 aa92cbf051 New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading() 2020-06-02 10:02:50 +02:00
tamasmeszaros 4be0e37963 Workaround for items out of bed after arrange.
Fixes #4329
2020-06-01 16:16:30 +02:00
enricoturri1966 71db69ef41 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-29 12:29:24 +02:00
Vojtech Bubnik 6f92538c20 BoundingBox support for Lines,
BoundingBox constructor will no more throw for empty vector of points.

GMP allowed for Vojtech's fork of boost::polygon Voronoi implementation.

Added libslic3r tests for boost::polygon Voronoi. All Voronoi issues
ever reported on the Internet are captured by the tests. Two issues
reported (the two test cases) are real issues which may influence
PrusaSlicer negatively, namely

https://github.com/boostorg/polygon/issues/43
2020-05-28 15:53:53 +02:00
enricoturri1966 e9d57c932a Fixed conflicts after merge with master 2020-05-28 15:50:21 +02:00
enricoturri1966 0599dc4df7 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer 2020-05-28 15:27:39 +02:00
enricoturri1966 c63e03c367 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
Lukas Matena 2c244732db Introduced a limit on max print z (1.2 m)
A follow-up of 815989d, related to #2877
2020-05-28 12:03:48 +02:00
enricoturri1966 0e018e6690 Merge branch 'et_gcode_viewer' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-27 16:31:26 +02:00
enricoturri1966 35190936a3 GCodeViewer -> Newer version of shader for options 2020-05-27 16:19:40 +02:00
enricoturri1966 edb643e178 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-27 16:03:56 +02:00
Yuri D'Elia c6f0cd5b5b Ironingy typo 2020-05-27 14:31:17 +02:00
enricoturri1966 448d92df68 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-27 14:29:54 +02:00
Lukas Matena 48c186331a Includes cleanup:
GUI_App.hpp      (should not include) MainFrame.hpp
MainFrame.hpp    Plater.hpp
ModelArrange.hpp Model.hpp
Slicing.hpp      PrintConfig.hpp
FillBase.hpp     PrintConfig.hpp
GUI_App.hpp      PrintConfig.hpp
OptionsGroup.hpp GUI_App.hpp
2020-05-27 14:01:47 +02:00
YuSanka ee1942e4e9 Implemented merge of the objects to the one multi-part object
+ Implemented merge of the parts to the one object. But now this function doesn't used.

+ Fixed Model::looks_like_imperial_units()
2020-05-27 11:59:43 +02:00
enricoturri1966 908650630b Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-27 10:45:19 +02:00
enricoturri1966 2eb4b2caed Fixed conflicts after merge with master 2020-05-27 10:32:02 +02:00
Lukas Matena 3ced59d2a3 Reenabled SLIC3R_HOLE_RAYCASTER before unit tests are updated properly
There are still tests of removing holes on slices and raycasting on unaltered mesh (which was eventually superseded by CGAL boolean operations)
2020-05-27 10:05:54 +02:00
Lukas Matena 55395e046f EigenMesh3D does not store a copy of the mesh
Instead, it stores a pointer to extern TriangleMesh (which must not be destroyed before the EigenMesh3D object)
2020-05-27 00:51:11 +02:00
Lukas Matena 1f833921a2 More code cleaning,...
optimizations regarding normals calculation
removed unused EigenMesh3D(const Contour3D &other) constructor
removed unused class si_result
2020-05-27 00:51:11 +02:00
Lukas Matena d85fa8e9ab EigenMesh3D now stores TriangleMesh inside, not a mesh in Eigen format
Rotfinder was apparently building the AABB tree needlessly
2020-05-27 00:51:11 +02:00
Lukas Matena 9224a6a3e6 Removed some unused code
- removed define USE_AABB_INDIRECT (which switched between old and new AABB implementation)
- removed define SLIC3R_SLA_NEEDS_WINDTREE (relied on igl and was not used anyway)
- new define SLIC3R_HOLE_RAYCASTER (hides currently unused code)
- slight include cleanup
- removed obsolete source file SupportTreeIGL.cpp
2020-05-27 00:51:11 +02:00
Lukas Matena cdf80c3b3f Switched to new AABB tree implementation for raycasting 2020-05-27 00:13:38 +02:00
Lukas Matena 32a353058f Fixed few warnings 2020-05-26 16:06:11 +02:00
Lukas Matena c2cd430941 Few more include chains broken 2020-05-26 13:46:59 +02:00
Lukas Matena 02838eaa30 Slight include cleanup 2020-05-26 13:45:36 +02:00
Lukas Matena fb9d8b2025 Include cleanup: do not include Model.hpp from 3DScene.hpp 2020-05-26 13:45:36 +02:00
enricoturri1966 1d317489fd GCodeViewer -> Temporary ImGui dialog for editing shaders parameters 2020-05-26 08:16:08 +02:00
enricoturri1966 314995fa0b ENABLE_SHADERS_MANAGER set as default 2020-05-22 16:08:02 +02:00
enricoturri1966 80c2f107c1 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-22 12:12:56 +02:00
Vojtech Bubnik ac1f24e5c9 AABB: Some further polishing and a reference to an SSE implementation
of the 3D Box vs. ray intersection implementation.
2020-05-22 11:35:49 +02:00
Vojtech Bubnik dc46589a8e AABB - triangle intersection wrapped to mimize copying into Vector3D 2020-05-22 09:29:21 +02:00
Vojtech Bubnik c64b7b2e21 Fix of the previous commit. 2020-05-22 09:29:21 +02:00
Vojtech Bubnik 7b6dff3f03 Little simplification of Point to boost::polygon bindings 2020-05-22 09:29:21 +02:00
Vojtech Bubnik 4c365ad583 Replaced many defines in libslic3r.h with constexpr,
removed some macros to support old visual studio compiler.
2020-05-22 09:29:21 +02:00
Vojtech Bubnik 99514ba42b WIP: AABBTreeIndirect - optimized ray_box_intersect_invdir() test,
sandbox for comparing the AABBTreeIndirect with libigl::AABB
2020-05-22 09:29:21 +02:00
Vojtech Bubnik 2b8f655020 WIP AABBIndirect: Documentation, polishing. 2020-05-22 09:29:21 +02:00
Vojtech Bubnik eeb9590d28 WIP: own AABBTreeIndirect, builds up the tree 4x quicker than libigl. 2020-05-22 09:29:21 +02:00
Vojtech Bubnik abf279fc44 Fixed compilation with Shiny profiler. 2020-05-22 09:29:21 +02:00
enricoturri1966 dd424b6bcf Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-21 11:38:22 +02:00
Lukas Matena 35c8c84631 Fix of #3965 (properly disable linear advance with RepRap firmware) 2020-05-21 10:47:50 +02:00
enricoturri1966 cae84d2857 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-21 10:15:24 +02:00
YuSanka 8afd273c4b Implemented "from/to imperial units conversation" for loaded objects and volumes 2020-05-20 20:07:31 +02:00
enricoturri1966 cbfb09a241 Fixed build for all 4 cases of tech ENABLE_SHADERS_MANAGER and ENABLE_GCODE_VIEWER enabled/disabled and code cleanup 2020-05-20 17:03:53 +02:00
enricoturri1966 c7c87973b7 First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders 2020-05-20 14:11:22 +02:00
enricoturri1966 8a834b76e4 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-19 07:57:19 +02:00
YuSanka 504066e64b Merge remote-tracking branch 'origin/ys_imperial_unit' 2020-05-18 16:01:10 +02:00