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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-16 08:54:26 +00:00
Commit Graph

28 Commits

Author SHA1 Message Date
bubnikv 89dcd3e8b1 Implemented raft support for the wipe tower
https://github.com/prusa3d/Slic3r/issues/324

Implemented a correct layer height preview for the wipe tower layers,
if the wipe tower layer height is not constant due to the application
of raft.
2017-06-08 16:58:29 +02:00
bubnikv baf27ff021 Fix of View menu not working https://github.com/prusa3d/Slic3r/issues/307 2017-06-06 13:39:50 +02:00
bubnikv efb1fd2066 Fixed order of loading the configs into Print / PrintObjects
and loading the 3d print path preview.
2017-05-30 17:24:50 +02:00
bubnikv 3d6c997012 fixed compilation on Windows 2017-05-25 22:54:42 +02:00
bubnikv e000b22578 Implemented wipe tower print path preview. 2017-05-25 22:27:53 +02:00
bubnikv 7d64c465c0 New config field extruder_color for preview of extruder assignment. 2017-05-24 15:20:20 +02:00
bubnikv cb0a66b743 Initial implementation of a wipe tower preview UI. 2017-05-17 16:53:40 +02:00
bubnikv ed2ee2f6f3 Merged support_fills with support_interface_fills.
When extruding supports, the support is interleaved with interface
if possible (when extruded with the same extruder).
Otherwise the base is extruded first.
2017-04-07 17:37:30 +02:00
bubnikv 8ac1d37b10 Fixed crashes on OpenGL < 2 due to printing null pointers returned
by glGetString().
2017-03-31 15:29:34 +02:00
bubnikv 36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
bubnikv 3ebf0ce7fd Improved memory allocation efficiency of the 3D path preview generator. 2017-03-28 17:09:57 +02:00
bubnikv 67126d6f48 Moved the NVIDIA and AMD hints to the slic3r.exe wrapper. 2017-03-27 09:06:24 +02:00
bubnikv 073d6d2d43 Fixed colors of the path preview. 2017-03-23 12:34:35 +01:00
bubnikv 1b3c651643 Fixed iusses in rendering print paths through VBOs for multiple objects. 2017-03-23 11:10:53 +01:00
bubnikv 3b5d1d0e25 Try to enforce the use of a high performance NVIDIA / ATI GPU
on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
bubnikv 039cd0ac5b new GLShader.cpp,h 2017-03-20 14:48:17 +01:00
bubnikv 045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv 7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv c32c7fa1dc Fixed a typo. 2017-03-15 21:26:46 +01:00
bubnikv 93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv 42d9db04f2 Don't crash, if the number of lines to display is zero. 2016-04-15 17:58:29 +02:00
bubnikv 23a5edbd11 Breaking into the debugger from the menu. This may be useful in Windows. 2016-04-13 20:51:03 +02:00
bubnikv f767ce816b Optimized and improved rectilinear fill. 2016-04-13 20:45:44 +02:00
Alessandro Ranellucci 4913e90e10 Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
Alessandro Ranellucci 7e1fac8f76 Separate libslic3r code from slic3r application code 2015-12-06 12:54:01 +01:00