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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-13 08:24:27 +00:00
Commit Graph

1173 Commits

Author SHA1 Message Date
bubnikv b66bfb41aa Validate the height values entered into the layer height table.
Clamp these values between the minimum of min_layer_height per nozzle
and the maximum of max_layer_height per nozzle.
Don't allow entering zero layer height to trim an object,
the cut dialog should be used instead.

Fixes https://github.com/prusa3d/Slic3r/issues/235
2017-04-05 13:27:00 +02:00
bubnikv 9d9a6feb96 Disable ensure_vertical_shell_thickness for spiral vase mode. 2017-04-03 11:19:32 +02:00
bubnikv 36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
bubnikv 95b45da57c Fixed 3D view of the Cut dialog. 2017-03-28 14:18:13 +02:00
bubnikv 6162670bbd Fixing Window selections wrong
https://github.com/prusa3d/Slic3r/issues/191
Thanks @uclaros
https://github.com/alexrj/Slic3r/commit/94f60db114f45433c47e1cf71f84ab552902d99e
2017-03-23 18:02:35 +01:00
bubnikv a7838cac07 Fixed the rotation and scaling inputs allowing decimal numbers with
both the dot and comma as a decimal separator.

Fixes https://github.com/prusa3d/Slic3r/commit/6649888d1ce9293f938eeb215ddad42b0b3eafb6
2017-03-23 14:32:19 +01:00
bubnikv 1770d031b4 Fixed rotations, allow both dot and dash as decimal separators,
correctly report invalid numeric values for rotation.
2017-03-23 11:53:59 +01:00
bubnikv 6b99cbdc02 Had the vertex buffer objects disabled for debugging purposes by mistake. 2017-03-21 08:59:48 +01:00
bubnikv d8f0c0bdff Fixed bug in variable layer height editing: Make the OpenGL context
current.
2017-03-20 15:55:22 +01:00
bubnikv 045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv 7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv 93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
Alessandro Ranellucci 6a90fceaaf Ported expanded_output_filepath() to C++/XS 2017-02-28 10:38:32 +01:00
bubnikv 66493ce821 Some documentation on missing functionalities. 2017-02-28 10:29:52 +01:00
bubnikv 4010dd71f6 Support Prusa Control project files (.PRUS) by the GUI. 2017-02-27 16:09:22 +01:00
bubnikv ee619701d8 Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good. 2017-02-27 01:03:00 +01:00
Alessandro Ranellucci 8174c05df4 Command for reloading an object from file. #1466 2017-02-21 17:58:48 +01:00
bubnikv d02ee5cf80 By @lordofhyphens:
only re-zoom if we have a valid bounding box, avoid a divide by 0 error.
2017-02-21 17:43:28 +01:00
Alessandro Ranellucci 6649888d1c Support decimal scaling factors and rotation angles. #1617 2017-02-21 16:43:47 +01:00
Joseph Lenox 873161ea7c Only enable movers if modifier mesh. 2017-02-21 16:30:13 +01:00
Joseph Lenox e2b56c4462 Repair the generic mesh so it can be exported. 2017-02-21 16:29:57 +01:00
Joseph Lenox 4f428fae40 Added UI options to make a slab, defaulting to the model object's bounding box * 1.5 2017-02-21 16:29:42 +01:00
Joseph Lenox 6aecae3121 UI: fixed naming sphere is not a cylinder. 2017-02-21 16:29:32 +01:00
Joseph Lenox 2971235299 UI code to generate a generic sphere. 2017-02-21 16:29:21 +01:00
Joseph Lenox 716dc2e650 Made cube and cylinder static functions of the package, not some specific TriangleMesh object. 2017-02-21 16:11:52 +01:00
Joseph Lenox 26b6e4c619 Disable sliders if a volume is not selected. 2017-02-21 16:11:41 +01:00
Joseph Lenox 2eea139731 UI now changes its options based on the object type selected. 2017-02-21 16:11:22 +01:00
Joseph Lenox 3ee32ef153 Menu now works to select cylinders (reusing the gui options) 2017-02-21 16:11:09 +01:00
Joseph Lenox b91b98b21e Added prototype make_cylinder() 2017-02-21 16:10:38 +01:00
Joseph Lenox 107c89d37b Removed commented code. 2017-02-21 16:04:45 +01:00
Joseph Lenox a0548898f3 Added a cancel button, and rewrote initial option code to reuse OptionGroup. 2017-02-21 16:04:02 +01:00
Joseph Lenox 3109a9bc1f Update main plater view after moving mesh 2017-02-21 16:03:46 +01:00
Joseph Lenox 33f489bba9 Anonymous object supports. Initial implementation provides for a box of arbitrary size. 2017-02-21 16:03:19 +01:00
Joseph Lenox e93cc13698 Permit sliding modifer meshes around in the Settings dialog. 2017-02-21 16:02:56 +01:00
Alessandro Ranellucci c517b0d8f1 Bugfix: object disappeared from 2D plater when reloaded from disk. #3634 2017-02-21 13:57:40 +01:00
Joseph Lenox 27a1a6609f Fixed input to bed shape dialog to catch everything that resolves to 0. Fixes #3681 (#3683) 2017-02-21 13:07:15 +01:00
bubnikv 8aae5bdb28 The variable layer editing shader was made OpenGL 2.0 compatible.
Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
bubnikv 8cfdc28f2b Implemented a level of detail on the variable layer height editing tool. 2017-02-20 21:54:53 +01:00
bubnikv 6e19921f98 Fix a warning on Linux / OSX. 2017-02-19 19:44:05 +01:00
bubnikv a8eb217e4a System Info dialog made nicer.
Fixed a bug in reporting a software renderer on Windows.
2017-02-19 19:08:58 +01:00
bubnikv 898deb48c4 Error reporting on initialization of the Layer Editing OpenGL shaders.
The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
2017-02-19 18:01:03 +01:00
bubnikv 70229be9bc Added SystemInfo dialog,
a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
bubnikv 89702a5b4e Fixing an update of the "Export G-code, Send to printer" and similar buttons.
It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:11:59 +01:00
bubnikv 31f213d6ca Hopefully fixes "Export G-Code" Disabled After First Export"
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:00:01 +01:00
bubnikv 2ddabe5fa8 Show the print statistics only if it has valid information to show.
The old behavior was confusing, leading to questions like the following:
https://github.com/prusa3d/Slic3r/issues/130
2017-02-15 16:02:54 +01:00
bubnikv 420e387055 new feature: Clip multi-part objects one by the other.
This works the same way as if the XY compensation was set to a tiny value
before, but without the overhead of an offset.
2017-02-14 12:36:04 +01:00
bubnikv fd54956d70 Hopefuly a fix of https://github.com/prusa3d/Slic3r/issues/116
Enabling / disabling of the layer editing button on OSX & linux did not work.
2017-02-13 12:40:12 +01:00