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Commit Graph

75 Commits

Author SHA1 Message Date
Enrico Turri d805c8ac3b Disable slicing when one object crosses the print volume boundary 2018-07-18 14:26:42 +02:00
Enrico Turri d672a69554 Slice only objects contained into the print volume 2018-07-18 09:37:25 +02:00
tamasmeszaros f54fd553fe Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d 2018-07-17 16:36:59 +02:00
tamasmeszaros 86ba75d692 New objectfunction that makes a proper circle shaped pile on arrange. 2018-07-17 12:04:06 +02:00
bubnikv 83f9813f56 Merge remote-tracking branch 'remotes/origin/opengl_to_cpp' 2018-07-17 09:37:38 +02:00
tamasmeszaros 6bcd735655 Change to firstfit selection because DJD needs further testing. 2018-07-16 16:07:29 +02:00
tamasmeszaros 256d44cc43 Disabling reverse order checks in DJD selection. It causes unacceptable running times for large number of objects. 2018-07-13 11:26:59 +02:00
tamasmeszaros b26d1ef5bf Some comments 2018-07-04 14:36:14 +02:00
tamasmeszaros 0b914c5ea3 Customized object function for arrange algorithm to arrange into a circle.
Now we optimize for smallest diameter of the circle around the arranged pile of items. This implies that we can forget about pack efficiency but the result will be better for the heat characteristics of the print bed.
2018-07-04 14:11:21 +02:00
tamasmeszaros 4b9a504c04 Solution for SPE-347 (scale is not fed into the arrange alg) 2018-07-04 11:19:11 +02:00
tamasmeszaros d337fec8af Proper fix for SPE-324 2018-07-04 10:21:44 +02:00
tamasmeszaros c73f702922 Filtering invalid geometries as per: SPE-337 2018-07-03 14:58:49 +02:00
tamasmeszaros 86726b15b4 Pull build fixes from libnest2d and allow reverse order checks in DJD placement for better quality results. 2018-07-02 10:45:06 +02:00
tamasmeszaros 952068f282 Autocenter finally disabled. Progress indication works. 2018-06-29 17:46:21 +02:00
tamasmeszaros 85474e5803 Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d
# Conflicts:
#	CMakeLists.txt
#	lib/Slic3r/GUI/MainFrame.pm
2018-06-28 18:50:39 +02:00
tamasmeszaros ad4d95f60c AppController integration 2018-06-28 18:47:18 +02:00
tamasmeszaros 5446b9f1e5 Incorporating performance optimizations from libnest2d 2018-06-28 16:14:17 +02:00
Enrico Turri 550f6e307f Faster gizmos update 2018-06-21 08:37:04 +02:00
tamasmeszaros 230c681482 Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d 2018-06-15 11:06:37 +02:00
tamasmeszaros 34c850fa9d initial NFP method with convex polygons working. 2018-06-05 12:02:45 +02:00
Enrico Turri c51ce63b9b 3DScene layer editing overlay completely moved to c++ 2018-05-25 15:56:14 +02:00
tamasmeszaros fd829580e9 Working arrange_objects with DJD selection heuristic and a bottom-left placement strategy. 2018-05-17 10:37:26 +02:00
Enrico Turri 86155ae4c0 Fixed conflict in previous merge 2018-05-09 10:28:26 +02:00
Enrico Turri 8eb9ddc2eb Max count of auto assigned extruders when splitting object set as dependent of current printer 2018-05-07 16:13:58 +02:00
Enrico Turri cb486522a8 Fixed crash when pressing 'A' with empty print bed 2018-05-02 14:55:17 +02:00
bubnikv 5d363c1bb9 Removed printf debugging output 2018-04-13 17:25:36 +02:00
Enrico Turri b062cddeea Fixed object cutting 2018-04-12 12:56:42 +02:00
Enrico Turri 9993f2215d Auto assignement of extruder, after object's splitting to parts 2018-04-10 12:17:55 +02:00
Enrico Turri df32817992 Auto assign multi-part extruders 2018-04-09 14:57:23 +02:00
Enrico Turri 1f3f109263 Out of bed detection - Fixed false detection due to float precision 2018-03-20 09:31:42 +01:00
bubnikv ab654f6319 Merge branch 'scene_manipulators' 2018-03-14 16:15:26 +01:00
bubnikv b43a21d1be Extended Print::validate() to check, whether the objects
are inside the print volume.
2018-03-14 16:11:57 +01:00
Enrico Turri bdd2d725c8 Out of bed detection - 1st installment 2018-03-09 10:40:42 +01:00
Enrico Turri 9f7607c064 3mf I/O - Fixed object sinking into bed after import 2018-03-06 10:26:39 +01:00
Enrico Turri 52eb6f6bcf Remove .zip from file extension on import to avoid having it added again and again when exporting 2018-02-22 15:27:32 +01:00
Enrico Turri f5f27859e0 AMF I/O - Embedded config data + zip formatting 2018-02-14 14:30:03 +01:00
Enrico Turri 8885f5e344 3mf import/export of config data 2018-02-13 15:19:55 +01:00
Enrico Turri 475f892413 3mf Importer - 1st installment 2018-01-30 09:27:10 +01:00
bubnikv d9d6d996e9 Utility functions to pass wxWidgets pointers from Perl to C++ code.
C++ var_dir / set_var_dir() interface to access the UI resources
from the C++ code.
2017-10-17 20:00:15 +02:00
bubnikv 61b89865ff Fixed a regression bug (bundling of multiple STLs into a single model). 2017-08-28 14:54:46 +02:00
bubnikv 5673205d2e Initial implementation of a CMake build system for the Slic3r XS module.
Based on https://github.com/CReimer/Slic3r/tree/makefile_pr
Big thanks to @CReimer for his huge effort.
2017-08-16 19:05:08 +02:00
bubnikv 1385018724 Unicode handling:
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize.
Added dependency on boost::locale.
Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs

Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library,
thanks to @alexrj for the idea.

Simplified the encode_path / decode_path stuff:
wxWidgets are unicode already, so there is no need to decode_path() from it.
Perl / win32 interfacing is non-unicode, so decode_path() is executed
on ARGV just at the beginning of the perl scripts.
2017-08-03 17:31:31 +02:00
bubnikv 31085fb1d7 Ported some ModelObject methods from Perl to C++.
Added some utility functions to TriangleMesh, thanks to @alexrj
Some porting to C++ based on work by @alexrj.
2017-08-02 16:05:18 +02:00
bubnikv 0bd2bb1e8e Compilation issue on Linux & OSX
https://github.com/prusa3d/Slic3r/issues/368
2017-06-21 14:12:11 +02:00
bubnikv 7ca02bda0f Fix of a "split" function issue.
1) Load a multi-part stl
2) Rotate it by 90 degrees
3) Split it.

Before this fix, the split object jumped away from the print bed.

This sound similar to
https://github.com/prusa3d/Slic3r/issues/309
2017-06-19 14:26:19 +02:00
bubnikv b724d789fd New feature: Splitting an object into a multi-part volume. 2017-06-15 15:38:15 +02:00
bubnikv a4992602ee Auto arrange: Do at least something if the objects do not fit the bed.
Thans @alexr
https://github.com/prusa3d/Slic3r/issues/336
2017-06-13 11:43:25 +02:00
bubnikv 5cae4cc614 Fix of https://github.com/prusa3d/Slic3r/issues/285
Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
2017-06-13 11:35:24 +02:00
bubnikv 5b98f1a068 Some utility methods to help loading models from the disk.
Not quite sucessfull try to fix the crahes on mesh cut.
2017-02-26 22:03:03 +01:00
Alessandro Ranellucci 8174c05df4 Command for reloading an object from file. #1466 2017-02-21 17:58:48 +01:00