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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-21 09:44:26 +00:00
Commit Graph

609 Commits

Author SHA1 Message Date
bubnikv ed2ee2f6f3 Merged support_fills with support_interface_fills.
When extruding supports, the support is interleaved with interface
if possible (when extruded with the same extruder).
Otherwise the base is extruded first.
2017-04-07 17:37:30 +02:00
bubnikv 7ffb3590c4 Finalized the Prusa Control project file format import. 2017-04-05 14:45:43 +02:00
bubnikv f9023c0603 Removed some unused code. 2017-04-05 13:50:59 +02:00
bubnikv 6f5700a3a6 Fix of
https://github.com/prusa3d/Slic3r/issues/66
https://github.com/prusa3d/Slic3r/issues/181

Implemented filtering of the support structures expanded into a grid,
where the support parts leaked through the object wall are removed
after the fact.
2017-04-05 09:56:59 +02:00
bubnikv 5126c5018a Provision for disabling TBB parallelization for debugging purposes. 2017-04-05 09:53:24 +02:00
bubnikv 74b95e9152 Adapted BoundingBox get_extents(const ExPolygons &expolygons)
to work even with empty polygons.
2017-04-05 09:52:06 +02:00
bubnikv 555560f63c Simplification, C++11 beautification. 2017-04-05 09:51:03 +02:00
bubnikv ef2cfdb0d1 C++11 beautification of loops. 2017-04-05 08:59:03 +02:00
bubnikv 47543cf82a Operator< for Point 2017-04-05 08:57:59 +02:00
bubnikv 329f0b9cf4 Debugging output and asserts for TriangleMeshSlicer::slice(). 2017-04-05 08:57:37 +02:00
bubnikv bd9ee88e2f Fix of https://github.com/prusa3d/Slic3r/issues/214
Dent in perimeters around a hole

Clipper Offset has been extended to remove tiny edges before the offset.
This is important as the tiny edges pose difficulty
for normal calculation, leading to various adverse effects like
kinks and dents in the offsetted contour.
2017-04-04 11:17:25 +02:00
bubnikv 70fcedb113 Fix of https://github.com/prusa3d/Slic3r/issues/232
Single layer of sparse support above dense support before model
2017-04-04 09:57:54 +02:00
bubnikv 1719952f49 Fixing "opening an obj file causes Slic3r to become stuck and use 100% on one core" #221
Extended the OBJ parser to triangulate quads. Higher order polygons are not supported though.
2017-04-03 10:05:22 +02:00
bubnikv 5dc899d64e Reset wipe moves on tool change and on travel. 2017-03-29 17:45:38 +02:00
bubnikv 4bbb1f4b63 Rewrote next_highest_power_of_2 as a template as OSX had issues with
the previous implementation.
2017-03-28 18:02:26 +02:00
bubnikv 3ebf0ce7fd Improved memory allocation efficiency of the 3D path preview generator. 2017-03-28 17:09:57 +02:00
bubnikv 1fb302d480 Reverted due to a failing test t\multi.t 2017-03-28 14:29:27 +02:00
bubnikv 40b75f6cee Snapped the bottom interface layer print heights to the top interface
layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.

Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
bubnikv 9f7a5c7a6f Some beautification and C++11 adaptation. 2017-03-28 13:25:10 +02:00
bubnikv 640698d28b Fixing Zero extrusion print moves and overlapping regions in first layer
https://github.com/prusa3d/Slic3r/issues/184

No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
bubnikv 0dae43e4bc Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
https://github.com/alexrj/Slic3r/issues/3776
https://github.com/alexrj/Slic3r/commit/9ad1360e445cd3043c4dc30ccad64b82b914f952
2017-03-24 09:32:30 +01:00
bubnikv 9e0a690d2e Simplified the skirt paths. 2017-03-23 12:35:00 +01:00
bubnikv ed495663e8 Support generator parallelized. 2017-03-22 15:35:50 +01:00
bubnikv 04cd474708 Fixed some instance of simplify_polygons() invocation.
Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
bubnikv 7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv 79e6f23fdc code beautification, C++11 loops 2017-03-13 16:03:44 +01:00
bubnikv c96d794604 BoundingBox, Print - methods inlined, added const accessors. 2017-03-13 16:03:11 +01:00
bubnikv e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv 50976e1b5a Parallelized slices_to_fill_surfaces_clipped() 2017-03-08 23:02:27 +01:00
bubnikv 720459183e Parallelized detection of extra perimeters. 2017-03-08 22:38:08 +01:00
bubnikv a956186c76 Parallelized TriangleMeshSlicer::make_expolygons 2017-03-08 21:55:38 +01:00
bubnikv 4426e47e2a Fixed a race condition in the parallelization
of the "ensure vertical wall thickness" feature.
2017-03-08 18:10:39 +01:00
bubnikv 20796b89c1 Improved debugging of slicing. 2017-03-08 15:58:40 +01:00
bubnikv 798bca561b Parallelized the slow discover_vertical_shells() 2017-03-08 14:54:04 +01:00
bubnikv f200781436 C++ compiler suppressed default constructor and assignment operator
for Surface after the move operators were implemented. Added
those operators manually.
2017-03-08 14:22:49 +01:00
bubnikv 52b76930aa Simplify_slices rewritten to C++, parallelized.
Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv 4331f38912 Fixing of slicing errors ported to C++, parallelized. 2017-03-08 11:56:42 +01:00
bubnikv 73439b7acb Parallelized PrintObject::_slice(), make_slices() code. 2017-03-08 10:37:47 +01:00
bubnikv 1e6cf0cd98 TriangleMeshSlicer
replaced the vectors of vectors by vectors of indices to a continuous memory,
using binary search to get to an index.
2017-03-08 09:47:32 +01:00
bubnikv edd7cabf68 Trace TriangleMeshSlicer at loglevel debug (nr. 4) 2017-03-07 22:50:32 +01:00
bubnikv dfba2cb6b2 Parallelized PrintObject::detect_surfaces_type() 2017-03-07 21:46:45 +01:00
bubnikv 65c024f7cf Parallelize PrintObject::process_external_surfaces() 2017-03-07 17:43:43 +01:00
bubnikv cb1a6eae1e Added dependencies on the Intel Thread Building Blocks.
Changed the C++ parallelization code to Intel Thread Building Blocks.
2017-03-07 13:03:14 +01:00
bubnikv 8a42c0ad9f Implementation of scaling factor of objects into an AMF file.
https://github.com/prusa3d/Slic3r/issues/7
2017-03-06 17:35:38 +01:00
bubnikv d20a9d73d4 Fix for OSX: clang requires the member operator< and == to be const. 2017-03-05 16:34:16 +01:00
bubnikv 1909c75c21 TriangleMeshSlic3r used unordered_map, which was terribly horribly shamelessly
slow on mingw. Rewrote using std::vector<>, which is blazing fast.
2017-03-03 17:36:07 +01:00
bubnikv a219ae3d27 Set boost tracing level on DLL initialization to errors only. 2017-03-03 14:38:25 +01:00
bubnikv 4de33effdc Tracing of TriangleMesh repair. 2017-03-03 13:31:51 +01:00
bubnikv 4d00aa1800 More tracing of the slicing process. 2017-03-03 12:53:05 +01:00