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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-13 08:24:27 +00:00
Commit Graph

1055 Commits

Author SHA1 Message Date
bubnikv ef2cfdb0d1 C++11 beautification of loops. 2017-04-05 08:59:03 +02:00
bubnikv 47543cf82a Operator< for Point 2017-04-05 08:57:59 +02:00
bubnikv 329f0b9cf4 Debugging output and asserts for TriangleMeshSlicer::slice(). 2017-04-05 08:57:37 +02:00
bubnikv bd9ee88e2f Fix of https://github.com/prusa3d/Slic3r/issues/214
Dent in perimeters around a hole

Clipper Offset has been extended to remove tiny edges before the offset.
This is important as the tiny edges pose difficulty
for normal calculation, leading to various adverse effects like
kinks and dents in the offsetted contour.
2017-04-04 11:17:25 +02:00
bubnikv 70fcedb113 Fix of https://github.com/prusa3d/Slic3r/issues/232
Single layer of sparse support above dense support before model
2017-04-04 09:57:54 +02:00
bubnikv 1719952f49 Fixing "opening an obj file causes Slic3r to become stuck and use 100% on one core" #221
Extended the OBJ parser to triangulate quads. Higher order polygons are not supported though.
2017-04-03 10:05:22 +02:00
bubnikv 8ac1d37b10 Fixed crashes on OpenGL < 2 due to printing null pointers returned
by glGetString().
2017-03-31 15:29:34 +02:00
bubnikv 36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
bubnikv b60ae4745f Fixed missing #include<assert.h> 2017-03-29 19:57:11 +02:00
bubnikv 3e347c33dc Bundled Eigen library. 2017-03-29 18:19:57 +02:00
bubnikv 5dc899d64e Reset wipe moves on tool change and on travel. 2017-03-29 17:45:38 +02:00
bubnikv 4bbb1f4b63 Rewrote next_highest_power_of_2 as a template as OSX had issues with
the previous implementation.
2017-03-28 18:02:26 +02:00
bubnikv 3ebf0ce7fd Improved memory allocation efficiency of the 3D path preview generator. 2017-03-28 17:09:57 +02:00
bubnikv 1fb302d480 Reverted due to a failing test t\multi.t 2017-03-28 14:29:27 +02:00
bubnikv 40b75f6cee Snapped the bottom interface layer print heights to the top interface
layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.

Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
bubnikv 9f7a5c7a6f Some beautification and C++11 adaptation. 2017-03-28 13:25:10 +02:00
bubnikv 640698d28b Fixing Zero extrusion print moves and overlapping regions in first layer
https://github.com/prusa3d/Slic3r/issues/184

No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
bubnikv 67126d6f48 Moved the NVIDIA and AMD hints to the slic3r.exe wrapper. 2017-03-27 09:06:24 +02:00
bubnikv 0dae43e4bc Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
https://github.com/alexrj/Slic3r/issues/3776
https://github.com/alexrj/Slic3r/commit/9ad1360e445cd3043c4dc30ccad64b82b914f952
2017-03-24 09:32:30 +01:00
bubnikv 9e0a690d2e Simplified the skirt paths. 2017-03-23 12:35:00 +01:00
bubnikv 073d6d2d43 Fixed colors of the path preview. 2017-03-23 12:34:35 +01:00
bubnikv 1b3c651643 Fixed iusses in rendering print paths through VBOs for multiple objects. 2017-03-23 11:10:53 +01:00
bubnikv 3b5d1d0e25 Try to enforce the use of a high performance NVIDIA / ATI GPU
on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
bubnikv 1fb3d00932 Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization. 2017-03-22 17:57:27 +01:00
bubnikv ed495663e8 Support generator parallelized. 2017-03-22 15:35:50 +01:00
bubnikv 04cd474708 Fixed some instance of simplify_polygons() invocation.
Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
bubnikv 039cd0ac5b new GLShader.cpp,h 2017-03-20 14:48:17 +01:00
bubnikv 045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv 7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv c32c7fa1dc Fixed a typo. 2017-03-15 21:26:46 +01:00
bubnikv 93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv 79e6f23fdc code beautification, C++11 loops 2017-03-13 16:03:44 +01:00
bubnikv c96d794604 BoundingBox, Print - methods inlined, added const accessors. 2017-03-13 16:03:11 +01:00
bubnikv e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv 50976e1b5a Parallelized slices_to_fill_surfaces_clipped() 2017-03-08 23:02:27 +01:00
bubnikv 720459183e Parallelized detection of extra perimeters. 2017-03-08 22:38:08 +01:00
bubnikv a956186c76 Parallelized TriangleMeshSlicer::make_expolygons 2017-03-08 21:55:38 +01:00
bubnikv 336f86c101 Fixed a newly introduced memory leak into the Clipper library,
made all Clipper interfaces non-virtual.
2017-03-08 20:27:03 +01:00
bubnikv 4426e47e2a Fixed a race condition in the parallelization
of the "ensure vertical wall thickness" feature.
2017-03-08 18:10:39 +01:00
bubnikv 20796b89c1 Improved debugging of slicing. 2017-03-08 15:58:40 +01:00
bubnikv 798bca561b Parallelized the slow discover_vertical_shells() 2017-03-08 14:54:04 +01:00
bubnikv f200781436 C++ compiler suppressed default constructor and assignment operator
for Surface after the move operators were implemented. Added
those operators manually.
2017-03-08 14:22:49 +01:00
bubnikv 52b76930aa Simplify_slices rewritten to C++, parallelized.
Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv 4331f38912 Fixing of slicing errors ported to C++, parallelized. 2017-03-08 11:56:42 +01:00
bubnikv 73439b7acb Parallelized PrintObject::_slice(), make_slices() code. 2017-03-08 10:37:47 +01:00
bubnikv 1e6cf0cd98 TriangleMeshSlicer
replaced the vectors of vectors by vectors of indices to a continuous memory,
using binary search to get to an index.
2017-03-08 09:47:32 +01:00
bubnikv edd7cabf68 Trace TriangleMeshSlicer at loglevel debug (nr. 4) 2017-03-07 22:50:32 +01:00
bubnikv dfba2cb6b2 Parallelized PrintObject::detect_surfaces_type() 2017-03-07 21:46:45 +01:00