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mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-14 08:34:26 +00:00
Commit Graph

103 Commits

Author SHA1 Message Date
Enrico Turri cfe49a20ad Removed unused methods 2018-08-28 15:19:53 +02:00
Enrico Turri fef5a5252e Fixed conflicts after merging with master 2018-08-27 14:00:53 +02:00
Enrico Turri 66ce638439 Fixed conflicts after merging with branch eigenize 2018-08-23 15:37:38 +02:00
bubnikv 6829704475 d .. 2018-08-22 15:03:35 +02:00
bubnikv 0b5b02e002 Eradicated the Pointf class, replaced with Eigen Vector3d 2018-08-21 21:05:24 +02:00
bubnikv cae0806112 Eradicated most of Pointf extras compared to pure Eigen::Vector2d. 2018-08-21 20:34:45 +02:00
bubnikv cb138a20b8 Completely replaced the homebrew Pointf3 class with Eigen Vec3d.
Replaced the unscale macro with a template, implemented templates
for unscaling Eigen vectors.
2018-08-21 17:43:05 +02:00
Lukas Matena 86b67bbd42 Lay flat - rotation is now done in one go directly about the necessary axis 2018-08-21 15:40:11 +02:00
bubnikv 9e7634b6e8 Merged with master 2018-08-17 18:07:45 +02:00
bubnikv 65011f9382 Removed the x(), y(), z() Point/Pointf/Point3/Pointf3 accessors. 2018-08-17 15:53:43 +02:00
bubnikv 1ba64da3fe Removed Point::scale(),translate(),coincides_with(),distance_to(),
distance_to_squared(),perp_distance_to(),negative(),vector_to(),
translate(), distance_to() etc,
replaced with the Eigen equivalents.
2018-08-17 14:14:24 +02:00
Enrico Turri 4d98d32199 Use of bounding box of rotated 3D convex hull for out of print volume detection 2018-08-15 12:50:06 +02:00
bubnikv f34252a27b Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types:
Changed the Point3 / Pointf3 to composite Eigen Vec3crd / Vec3d.
Point3 is no more derived from Point,
Pointf3 is no more derived from Pointf.
Introduced Transform2f/3f/2d/3d types as aliases to Eigen::Transform.
2018-08-14 21:33:41 +02:00
bubnikv 86da661097 Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types, first step 2018-08-14 18:33:26 +02:00
Enrico Turri 6742735596 Better fix for minimum z of object to lay on the bed after rotations 2018-08-13 16:16:37 +02:00
tamasmeszaros 66d1eb9b9d Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d 2018-08-02 13:16:11 +02:00
bubnikv 3e2aedaaf0 Merge commit '4e901a9db778660d3471a49cd95d66f85b2dbc88' 2018-08-01 13:16:30 +02:00
tamasmeszaros 6cdec7ac9a Prepare integration for arbitrary shaped print beds. 2018-07-30 16:41:35 +02:00
tamasmeszaros d136d61edd linest2d ready for arbitrary shaped beds. 2018-07-30 15:16:44 +02:00
Enrico Turri df201d65f4 Minimum z of object to lay on the bed after rotations. Fixes #1093 2018-07-30 11:38:36 +02:00
tamasmeszaros 4e901a9db7 Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d 2018-07-27 17:46:19 +02:00
tamasmeszaros f364bd1884 New object function considering item size categories (big and small) 2018-07-27 17:31:30 +02:00
tamasmeszaros 84f97e1f64 Improved libnest2d caching 2018-07-27 12:28:14 +02:00
tamasmeszaros c430f57187 Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d 2018-07-26 12:58:52 +02:00
tamasmeszaros 629108265b Fix for SPE-421 and emergency fix for SPE-422 (needs further investigation) 2018-07-26 12:57:47 +02:00
Enrico Turri c1d1721dae Merge branch 'scene_manipulators' of https://github.com/prusa3d/Slic3r 2018-07-20 10:31:53 +02:00
tamasmeszaros ed0f073ef3 Small objects can now fit inside free space surrounded by objects. 2018-07-20 09:01:24 +02:00
tamasmeszaros 1745e5cff9 Small objects can now fit inside free space surrounded by objects. 2018-07-18 16:37:44 +02:00
Enrico Turri d805c8ac3b Disable slicing when one object crosses the print volume boundary 2018-07-18 14:26:42 +02:00
Enrico Turri d672a69554 Slice only objects contained into the print volume 2018-07-18 09:37:25 +02:00
tamasmeszaros f54fd553fe Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d 2018-07-17 16:36:59 +02:00
tamasmeszaros 86ba75d692 New objectfunction that makes a proper circle shaped pile on arrange. 2018-07-17 12:04:06 +02:00
bubnikv 83f9813f56 Merge remote-tracking branch 'remotes/origin/opengl_to_cpp' 2018-07-17 09:37:38 +02:00
tamasmeszaros 6bcd735655 Change to firstfit selection because DJD needs further testing. 2018-07-16 16:07:29 +02:00
tamasmeszaros 256d44cc43 Disabling reverse order checks in DJD selection. It causes unacceptable running times for large number of objects. 2018-07-13 11:26:59 +02:00
tamasmeszaros b26d1ef5bf Some comments 2018-07-04 14:36:14 +02:00
tamasmeszaros 0b914c5ea3 Customized object function for arrange algorithm to arrange into a circle.
Now we optimize for smallest diameter of the circle around the arranged pile of items. This implies that we can forget about pack efficiency but the result will be better for the heat characteristics of the print bed.
2018-07-04 14:11:21 +02:00
tamasmeszaros 4b9a504c04 Solution for SPE-347 (scale is not fed into the arrange alg) 2018-07-04 11:19:11 +02:00
tamasmeszaros d337fec8af Proper fix for SPE-324 2018-07-04 10:21:44 +02:00
tamasmeszaros c73f702922 Filtering invalid geometries as per: SPE-337 2018-07-03 14:58:49 +02:00
tamasmeszaros 86726b15b4 Pull build fixes from libnest2d and allow reverse order checks in DJD placement for better quality results. 2018-07-02 10:45:06 +02:00
tamasmeszaros 952068f282 Autocenter finally disabled. Progress indication works. 2018-06-29 17:46:21 +02:00
tamasmeszaros 85474e5803 Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d
# Conflicts:
#	CMakeLists.txt
#	lib/Slic3r/GUI/MainFrame.pm
2018-06-28 18:50:39 +02:00
tamasmeszaros ad4d95f60c AppController integration 2018-06-28 18:47:18 +02:00
tamasmeszaros 5446b9f1e5 Incorporating performance optimizations from libnest2d 2018-06-28 16:14:17 +02:00
Enrico Turri 550f6e307f Faster gizmos update 2018-06-21 08:37:04 +02:00
tamasmeszaros 230c681482 Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d 2018-06-15 11:06:37 +02:00
tamasmeszaros 34c850fa9d initial NFP method with convex polygons working. 2018-06-05 12:02:45 +02:00
Enrico Turri c51ce63b9b 3DScene layer editing overlay completely moved to c++ 2018-05-25 15:56:14 +02:00
tamasmeszaros fd829580e9 Working arrange_objects with DJD selection heuristic and a bottom-left placement strategy. 2018-05-17 10:37:26 +02:00