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OrcaSlicer-bambulab/src/libigl/igl/bounding_box.h
T
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

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1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_BOUNDING_BOX_H
#define IGL_BOUNDING_BOX_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Build a triangle mesh of the bounding box of a given list of vertices
//
// Inputs:
// V #V by dim list of rest domain positions
// Outputs:
// BV 2^dim by dim list of bounding box corners positions
// BF #BF by dim list of simplex facets
template <typename DerivedV, typename DerivedBV, typename DerivedBF>
IGL_INLINE void bounding_box(
const Eigen::MatrixBase<DerivedV>& V,
Eigen::PlainObjectBase<DerivedBV>& BV,
Eigen::PlainObjectBase<DerivedBF>& BF);
template <typename DerivedV, typename DerivedBV, typename DerivedBF>
IGL_INLINE void bounding_box(
const Eigen::MatrixBase<DerivedV>& V,
const typename DerivedV::Scalar pad,
Eigen::PlainObjectBase<DerivedBV>& BV,
Eigen::PlainObjectBase<DerivedBF>& BF);
}
#ifndef IGL_STATIC_LIBRARY
# include "bounding_box.cpp"
#endif
#endif