1
0
mirror of https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git synced 2026-07-13 08:24:27 +00:00
Files
OrcaSlicer-bambulab/src/slic3r/GUI/GLCanvas3D.hpp
T
Vojtech Bubnik a13b35ce92 Support for HiDPI in OpenGL on Linux / GTK3.
wxGTK3 HiDPI support seems to emulate what OSX does quite closely,
thus the changes are relatively minimal.

Also fixed an ugly rounding issue when populating the ImGUI font map
with image thumbnails.

Fixes Gtk3 issue on 4k+ screens #4135
Fixes HiDPI screens with Wayland on Fedora 30 cause Plater view to be too small. #3245
2020-12-15 12:14:38 +01:00

858 lines
31 KiB
C++

#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
#include <stddef.h>
#include <memory>
#include <chrono>
#include <cstdint>
#include "GLToolbar.hpp"
#include "Event.hpp"
#include "Selection.hpp"
#include "Gizmos/GLGizmosManager.hpp"
#include "GUI_ObjectLayers.hpp"
#include "GLSelectionRectangle.hpp"
#include "MeshUtils.hpp"
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "GCodeViewer.hpp"
#include "libslic3r/Slicing.hpp"
#include <float.h>
#include <wx/timer.h>
class wxSizeEvent;
class wxIdleEvent;
class wxKeyEvent;
class wxMouseEvent;
class wxTimerEvent;
class wxPaintEvent;
class wxGLCanvas;
class wxGLContext;
// Support for Retina OpenGL on Mac OS.
// wxGTK3 seems to simulate OSX behavior in regard to HiDPI scaling support, enable it as well.
#define ENABLE_RETINA_GL (__APPLE__ || __WXGTK3__)
namespace Slic3r {
struct Camera;
class BackgroundSlicingProcess;
struct ThumbnailData;
class ModelObject;
class ModelInstance;
class PrintObject;
class Print;
class SLAPrint;
namespace CustomGCode { struct Item; }
namespace GUI {
#if ENABLE_RETINA_GL
class RetinaHelper;
#endif
class Size
{
int m_width;
int m_height;
float m_scale_factor;
public:
Size();
Size(int width, int height, float scale_factor = 1.0);
int get_width() const;
void set_width(int width);
int get_height() const;
void set_height(int height);
int get_scale_factor() const;
void set_scale_factor(int height);
};
wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
using Vec2dEvent = Event<Vec2d>;
// _bool_ value is used as a indicator of selection in the 3DScene
using RBtnEvent = Event<std::pair<Vec2d, bool>>;
template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
using Vec3dEvent = Event<Vec3d>;
template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
using HeightProfileSmoothEvent = Event<HeightProfileSmoothingParams>;
wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event<int>); // data: +1 => increase, -1 => decrease
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
#if ENABLE_ARROW_KEYS_WITH_SLIDERS
wxDECLARE_EVENT(EVT_GLCANVAS_MOVE_SLIDERS, wxKeyEvent);
#else
wxDECLARE_EVENT(EVT_GLCANVAS_MOVE_LAYERS_SLIDER, wxKeyEvent);
#endif // ENABLE_ARROW_KEYS_WITH_SLIDERS
wxDECLARE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_JUMP_TO, wxKeyEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_COLLAPSE_SIDEBAR, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RELOAD_FROM_DISK, SimpleEvent);
class GLCanvas3D
{
static const double DefaultCameraZoomToBoxMarginFactor;
class LayersEditing
{
public:
enum EState : unsigned char
{
Unknown,
Editing,
Completed,
Num_States
};
static const float THICKNESS_BAR_WIDTH;
private:
bool m_enabled;
unsigned int m_z_texture_id;
// Not owned by LayersEditing.
const DynamicPrintConfig *m_config;
// ModelObject for the currently selected object (Model::objects[last_object_id]).
const ModelObject *m_model_object;
// Maximum z of the currently selected object (Model::objects[last_object_id]).
float m_object_max_z;
// Owned by LayersEditing.
SlicingParameters *m_slicing_parameters;
std::vector<double> m_layer_height_profile;
bool m_layer_height_profile_modified;
mutable float m_adaptive_quality;
mutable HeightProfileSmoothingParams m_smooth_params;
static float s_overelay_window_width;
class LayersTexture
{
public:
LayersTexture() : width(0), height(0), levels(0), cells(0), valid(false) {}
// Texture data
std::vector<char> data;
// Width of the texture, top level.
size_t width;
// Height of the texture, top level.
size_t height;
// For how many levels of detail is the data allocated?
size_t levels;
// Number of texture cells allocated for the height texture.
size_t cells;
// Does it need to be refreshed?
bool valid;
};
LayersTexture m_layers_texture;
public:
EState state;
float band_width;
float strength;
int last_object_id;
float last_z;
LayerHeightEditActionType last_action;
LayersEditing();
~LayersEditing();
void init();
void set_config(const DynamicPrintConfig* config);
void select_object(const Model &model, int object_id);
bool is_allowed() const;
bool is_enabled() const;
void set_enabled(bool enabled);
void render_overlay(const GLCanvas3D& canvas) const;
void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes) const;
void adjust_layer_height_profile();
void accept_changes(GLCanvas3D& canvas);
void reset_layer_height_profile(GLCanvas3D& canvas);
void adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor);
void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params);
static float get_cursor_z_relative(const GLCanvas3D& canvas);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
static float get_overlay_window_width() { return LayersEditing::s_overelay_window_width; }
float object_max_z() const { return m_object_max_z; }
std::string get_tooltip(const GLCanvas3D& canvas) const;
private:
bool is_initialized() const;
void generate_layer_height_texture();
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
void render_profile(const Rect& bar_rect) const;
void update_slicing_parameters();
static float thickness_bar_width(const GLCanvas3D &canvas);
};
struct Mouse
{
struct Drag
{
static const Point Invalid_2D_Point;
static const Vec3d Invalid_3D_Point;
static const int MoveThresholdPx;
Point start_position_2D;
Vec3d start_position_3D;
int move_volume_idx;
bool move_requires_threshold;
Point move_start_threshold_position_2D;
public:
Drag();
};
bool dragging;
Vec2d position;
Vec3d scene_position;
Drag drag;
bool ignore_left_up;
Mouse();
void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; }
void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; }
void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; }
bool is_start_position_2D_defined() const { return (drag.start_position_2D != Drag::Invalid_2D_Point); }
bool is_start_position_3D_defined() const { return (drag.start_position_3D != Drag::Invalid_3D_Point); }
bool is_move_start_threshold_position_2D_defined() const { return (drag.move_start_threshold_position_2D != Drag::Invalid_2D_Point); }
bool is_move_threshold_met(const Point& mouse_pos) const {
return (std::abs(mouse_pos(0) - drag.move_start_threshold_position_2D(0)) > Drag::MoveThresholdPx)
|| (std::abs(mouse_pos(1) - drag.move_start_threshold_position_2D(1)) > Drag::MoveThresholdPx);
}
};
struct SlaCap
{
struct Triangles
{
Pointf3s object;
Pointf3s supports;
};
typedef std::map<unsigned int, Triangles> ObjectIdToTrianglesMap;
double z;
ObjectIdToTrianglesMap triangles;
SlaCap() { reset(); }
void reset() { z = DBL_MAX; triangles.clear(); }
bool matches(double z) const { return this->z == z; }
};
class WarningTexture : public GUI::GLTexture
{
public:
WarningTexture();
enum Warning {
ObjectOutside,
ToolpathOutside,
SlaSupportsOutside,
SomethingNotShown,
ObjectClashed
};
// Sets a warning of the given type to be active/inactive. If several warnings are active simultaneously,
// only the last one is shown (decided by the order in the enum above).
void activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas);
void render(const GLCanvas3D& canvas) const;
// function used to get an information for rescaling of the warning
void msw_rescale(const GLCanvas3D& canvas);
private:
static const unsigned char Background_Color[3];
static const unsigned char Opacity;
int m_original_width;
int m_original_height;
// information for rescaling of the warning legend
std::string m_msg_text = "";
bool m_is_colored_red{false};
// Information about which warnings are currently active.
std::vector<Warning> m_warnings;
// Generates the texture with given text.
bool generate(const std::string& msg, const GLCanvas3D& canvas, bool compress, bool red_colored = false);
};
#if ENABLE_RENDER_STATISTICS
class RenderStats
{
std::queue<std::pair<int64_t, int64_t>> m_frames;
int64_t m_curr_total{ 0 };
public:
void add_frame(int64_t frame) {
int64_t now = wxGetLocalTimeMillis().GetValue();
if (!m_frames.empty() && now - m_frames.front().first > 1000) {
m_curr_total -= m_frames.front().second;
m_frames.pop();
}
m_curr_total += frame;
m_frames.push({ now, frame });
}
int64_t get_average() const { return m_frames.empty() ? 0 : m_curr_total / m_frames.size(); }
};
#endif // ENABLE_RENDER_STATISTICS
class Labels
{
bool m_enabled{ false };
bool m_shown{ false };
GLCanvas3D& m_canvas;
public:
explicit Labels(GLCanvas3D& canvas) : m_canvas(canvas) {}
void enable(bool enable) { m_enabled = enable; }
void show(bool show) { m_shown = m_enabled ? show : false; }
bool is_shown() const { return m_shown; }
void render(const std::vector<const ModelInstance*>& sorted_instances) const;
};
class Tooltip
{
std::string m_text;
std::chrono::steady_clock::time_point m_start_time;
// Indicator that the mouse is inside an ImGUI dialog, therefore the tooltip should be suppressed.
bool m_in_imgui = false;
public:
bool is_empty() const { return m_text.empty(); }
void set_text(const std::string& text);
void render(const Vec2d& mouse_position, GLCanvas3D& canvas) const;
// Indicates that the mouse is inside an ImGUI dialog, therefore the tooltip should be suppressed.
void set_in_imgui(bool b) { m_in_imgui = b; }
bool is_in_imgui() const { return m_in_imgui; }
};
class Slope
{
bool m_enabled{ false };
bool m_dialog_shown{ false };
GLCanvas3D& m_canvas;
GLVolumeCollection& m_volumes;
static float s_window_width;
public:
Slope(GLCanvas3D& canvas, GLVolumeCollection& volumes) : m_canvas(canvas), m_volumes(volumes) {}
void enable(bool enable) { m_enabled = enable; }
bool is_enabled() const { return m_enabled; }
void use(bool use) { m_volumes.set_slope_active(m_enabled ? use : false); }
bool is_used() const { return m_volumes.is_slope_active(); }
void set_normal_angle(float angle_in_deg) const {
m_volumes.set_slope_normal_z(-::cos(Geometry::deg2rad(90.0f - angle_in_deg)));
}
static float get_window_width() { return s_window_width; };
};
public:
enum ECursorType : unsigned char
{
Standard,
Cross
};
struct ArrangeSettings
{
float distance = 6.;
// float distance_seq_print = 6.; // Used when sequential print is ON
// float distance_sla = 6.;
float accuracy = 0.65f; // Unused currently
bool enable_rotation = false;
};
private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
#if ENABLE_RETINA_GL
std::unique_ptr<RetinaHelper> m_retina_helper;
#endif
bool m_in_render;
WarningTexture m_warning_texture;
wxTimer m_timer;
LayersEditing m_layers_editing;
Mouse m_mouse;
mutable GLGizmosManager m_gizmos;
mutable GLToolbar m_main_toolbar;
mutable GLToolbar m_undoredo_toolbar;
ClippingPlane m_clipping_planes[2];
mutable ClippingPlane m_camera_clipping_plane;
bool m_use_clipping_planes;
mutable SlaCap m_sla_caps[2];
std::string m_sidebar_field;
// when true renders an extra frame by not resetting m_dirty to false
// see request_extra_frame()
bool m_extra_frame_requested;
bool m_event_handlers_bound{ false };
mutable GLVolumeCollection m_volumes;
GCodeViewer m_gcode_viewer;
Selection m_selection;
const DynamicPrintConfig* m_config;
Model* m_model;
BackgroundSlicingProcess *m_process;
// Screen is only refreshed from the OnIdle handler if it is dirty.
bool m_dirty;
bool m_initialized;
bool m_apply_zoom_to_volumes_filter;
mutable std::vector<int> m_hover_volume_idxs;
bool m_picking_enabled;
bool m_moving_enabled;
bool m_dynamic_background_enabled;
bool m_multisample_allowed;
bool m_moving;
bool m_tab_down;
ECursorType m_cursor_type;
GLSelectionRectangle m_rectangle_selection;
// Following variable is obsolete and it should be safe to remove it.
// I just don't want to do it now before a release (Lukas Matena 24.3.2019)
bool m_render_sla_auxiliaries;
std::string m_color_by;
bool m_reload_delayed;
#if ENABLE_RENDER_PICKING_PASS
bool m_show_picking_texture;
#endif // ENABLE_RENDER_PICKING_PASS
#if ENABLE_RENDER_STATISTICS
RenderStats m_render_stats;
#endif // ENABLE_RENDER_STATISTICS
mutable int m_imgui_undo_redo_hovered_pos{ -1 };
mutable int m_mouse_wheel {0};
int m_selected_extruder;
Labels m_labels;
mutable Tooltip m_tooltip;
mutable bool m_tooltip_enabled{ true };
Slope m_slope;
ArrangeSettings m_arrange_settings_fff, m_arrange_settings_sla,
m_arrange_settings_fff_seq_print;
PrinterTechnology current_printer_technology() const;
template<class Self>
static auto & get_arrange_settings(Self *self)
{
PrinterTechnology ptech = self->current_printer_technology();
auto *ptr = &self->m_arrange_settings_fff;
if (ptech == ptSLA) {
ptr = &self->m_arrange_settings_sla;
} else if (ptech == ptFFF) {
auto co_opt = self->m_config->template option<ConfigOptionBool>("complete_objects");
if (co_opt && co_opt->value) {
ptr = &self->m_arrange_settings_fff_seq_print;
} else {
ptr = &self->m_arrange_settings_fff;
}
}
return *ptr;
}
ArrangeSettings &get_arrange_settings() { return get_arrange_settings(this); }
void load_arrange_settings();
public:
explicit GLCanvas3D(wxGLCanvas* canvas);
~GLCanvas3D();
bool is_initialized() const { return m_initialized; }
void set_context(wxGLContext* context) { m_context = context; }
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
bool init();
void post_event(wxEvent &&event);
void set_as_dirty();
unsigned int get_volumes_count() const;
const GLVolumeCollection& get_volumes() const { return m_volumes; }
void reset_volumes();
int check_volumes_outside_state() const;
void reset_gcode_toolpaths() { m_gcode_viewer.reset(); }
const GCodeViewer::SequentialView& get_gcode_sequential_view() const { return m_gcode_viewer.get_sequential_view(); }
void update_gcode_sequential_view_current(unsigned int first, unsigned int last) { m_gcode_viewer.update_sequential_view_current(first, last); }
void toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1);
void toggle_model_objects_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1);
void update_instance_printable_state_for_object(size_t obj_idx);
void update_instance_printable_state_for_objects(std::vector<size_t>& object_idxs);
void set_config(const DynamicPrintConfig* config);
void set_process(BackgroundSlicingProcess* process);
void set_model(Model* model);
const Model* get_model() const { return m_model; }
const Selection& get_selection() const { return m_selection; }
Selection& get_selection() { return m_selection; }
const GLGizmosManager& get_gizmos_manager() const { return m_gizmos; }
GLGizmosManager& get_gizmos_manager() { return m_gizmos; }
void bed_shape_changed();
void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
{
if (id < 2)
{
m_clipping_planes[id] = plane;
m_sla_caps[id].reset();
}
}
void reset_clipping_planes_cache() { m_sla_caps[0].triangles.clear(); m_sla_caps[1].triangles.clear(); }
void set_use_clipping_planes(bool use) { m_use_clipping_planes = use; }
void set_color_by(const std::string& value);
void refresh_camera_scene_box();
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 scene_bounding_box() const;
bool is_layers_editing_enabled() const;
bool is_layers_editing_allowed() const;
bool is_search_pressed() const;
void reset_layer_height_profile();
void adaptive_layer_height_profile(float quality_factor);
void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
bool is_reload_delayed() const;
void enable_layers_editing(bool enable);
void enable_legend_texture(bool enable);
void enable_picking(bool enable);
void enable_moving(bool enable);
void enable_gizmos(bool enable);
void enable_selection(bool enable);
void enable_main_toolbar(bool enable);
void enable_undoredo_toolbar(bool enable);
void enable_dynamic_background(bool enable);
void enable_labels(bool enable) { m_labels.enable(enable); }
void enable_slope(bool enable) { m_slope.enable(enable); }
void allow_multisample(bool allow);
void zoom_to_bed();
void zoom_to_volumes();
void zoom_to_selection();
void zoom_to_gcode();
void select_view(const std::string& direction);
void update_volumes_colors_by_extruder();
bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; }
void render();
// printable_only == false -> render also non printable volumes as grayed
// parts_only == false -> render also sla support and pad
void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
void select_all();
void deselect_all();
void delete_selected();
void ensure_on_bed(unsigned int object_idx);
bool is_gcode_legend_enabled() const { return m_gcode_viewer.is_legend_enabled(); }
GCodeViewer::EViewType get_gcode_view_type() const { return m_gcode_viewer.get_view_type(); }
const std::vector<double>& get_gcode_layers_zs() const;
std::vector<double> get_volumes_print_zs(bool active_only) const;
unsigned int get_gcode_options_visibility_flags() const { return m_gcode_viewer.get_options_visibility_flags(); }
void set_gcode_options_visibility_from_flags(unsigned int flags);
unsigned int get_toolpath_role_visibility_flags() const { return m_gcode_viewer.get_toolpath_role_visibility_flags(); }
void set_toolpath_role_visibility_flags(unsigned int flags);
void set_toolpath_view_type(GCodeViewer::EViewType type);
void set_volumes_z_range(const std::array<double, 2>& range);
void set_toolpaths_z_range(const std::array<unsigned int, 2>& range);
void set_toolpaths_range(double low, double high);
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx);
void mirror_selection(Axis axis);
void reload_scene(bool refresh_immediately, bool force_full_scene_refresh = false);
void load_gcode_preview(const GCodeProcessor::Result& gcode_result);
void refresh_gcode_preview(const GCodeProcessor::Result& gcode_result, const std::vector<std::string>& str_tool_colors);
#if ENABLE_RENDER_PATH_REFRESH_AFTER_OPTIONS_CHANGE
void refresh_gcode_preview_render_paths();
#endif // ENABLE_RENDER_PATH_REFRESH_AFTER_OPTIONS_CHANGE
void set_gcode_view_preview_type(GCodeViewer::EViewType type) { return m_gcode_viewer.set_view_type(type); }
GCodeViewer::EViewType get_gcode_view_preview_type() const { return m_gcode_viewer.get_view_type(); }
void load_sla_preview();
void load_preview(const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values);
void bind_event_handlers();
void unbind_event_handlers();
void on_size(wxSizeEvent& evt);
void on_idle(wxIdleEvent& evt);
void on_char(wxKeyEvent& evt);
void on_key(wxKeyEvent& evt);
void on_mouse_wheel(wxMouseEvent& evt);
void on_timer(wxTimerEvent& evt);
void on_mouse(wxMouseEvent& evt);
void on_paint(wxPaintEvent& evt);
void on_set_focus(wxFocusEvent& evt);
Size get_canvas_size() const;
Vec2d get_local_mouse_position() const;
void set_tooltip(const std::string& tooltip) const;
// the following methods add a snapshot to the undo/redo stack, unless the given string is empty
void do_move(const std::string& snapshot_type);
void do_rotate(const std::string& snapshot_type);
void do_scale(const std::string& snapshot_type);
void do_flatten(const Vec3d& normal, const std::string& snapshot_type);
void do_mirror(const std::string& snapshot_type);
void update_gizmos_on_off_state();
void reset_all_gizmos() { m_gizmos.reset_all_states(); }
void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
void handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type);
void update_ui_from_settings();
int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; }
int get_first_hover_volume_idx() const { return m_hover_volume_idxs.empty() ? -1 : m_hover_volume_idxs.front(); }
void set_selected_extruder(int extruder) { m_selected_extruder = extruder;}
class WipeTowerInfo {
protected:
Vec2d m_pos = {std::nan(""), std::nan("")};
double m_rotation = 0.;
BoundingBoxf m_bb;
friend class GLCanvas3D;
public:
inline operator bool() const
{
return !std::isnan(m_pos.x()) && !std::isnan(m_pos.y());
}
inline const Vec2d& pos() const { return m_pos; }
inline double rotation() const { return m_rotation; }
inline const Vec2d bb_size() const { return m_bb.size(); }
void apply_wipe_tower() const;
};
WipeTowerInfo get_wipe_tower_info() const;
// Returns the view ray line, in world coordinate, at the given mouse position.
Linef3 mouse_ray(const Point& mouse_pos);
void set_mouse_as_dragging() { m_mouse.dragging = true; }
bool is_mouse_dragging() const { return m_mouse.dragging; }
double get_size_proportional_to_max_bed_size(double factor) const;
void set_cursor(ECursorType type);
void msw_rescale();
void request_extra_frame() { m_extra_frame_requested = true; }
int get_main_toolbar_item_id(const std::string& name) const { return m_main_toolbar.get_item_id(name); }
void force_main_toolbar_left_action(int item_id) { m_main_toolbar.force_left_action(item_id, *this); }
void force_main_toolbar_right_action(int item_id) { m_main_toolbar.force_right_action(item_id, *this); }
void update_tooltip_for_settings_item_in_main_toolbar();
bool has_toolpaths_to_export() const;
void export_toolpaths_to_obj(const char* filename) const;
void mouse_up_cleanup();
bool are_labels_shown() const { return m_labels.is_shown(); }
void show_labels(bool show) { m_labels.show(show); }
bool is_using_slope() const { return m_slope.is_used(); }
void use_slope(bool use) { m_slope.use(use); }
void set_slope_normal_angle(float angle_in_deg) { m_slope.set_normal_angle(angle_in_deg); }
ArrangeSettings get_arrange_settings() const
{
const ArrangeSettings &settings = get_arrange_settings(this);
ArrangeSettings ret = settings;
if (&settings == &m_arrange_settings_fff_seq_print) {
ret.distance = std::max(ret.distance,
float(min_object_distance(*m_config)));
}
return ret;
}
private:
bool _is_shown_on_screen() const;
bool _init_toolbars();
bool _init_main_toolbar();
bool _init_undoredo_toolbar();
bool _init_view_toolbar();
bool _init_collapse_toolbar();
bool _set_current();
void _resize(unsigned int w, unsigned int h);
BoundingBoxf3 _max_bounding_box(bool include_gizmos, bool include_bed_model) const;
void _zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultCameraZoomToBoxMarginFactor);
void _update_camera_zoom(double zoom);
void _refresh_if_shown_on_screen();
void _picking_pass() const;
void _rectangular_selection_picking_pass() const;
void _render_background() const;
void _render_bed(bool bottom, bool show_axes) const;
void _render_objects() const;
void _render_gcode() const;
void _render_selection() const;
#if ENABLE_RENDER_SELECTION_CENTER
void _render_selection_center() const;
#endif // ENABLE_RENDER_SELECTION_CENTER
void _check_and_update_toolbar_icon_scale() const;
void _render_overlays() const;
void _render_warning_texture() const;
void _render_volumes_for_picking() const;
void _render_current_gizmo() const;
void _render_gizmos_overlay() const;
void _render_main_toolbar() const;
void _render_undoredo_toolbar() const;
void _render_collapse_toolbar() const;
void _render_view_toolbar() const;
#if ENABLE_SHOW_CAMERA_TARGET
void _render_camera_target() const;
#endif // ENABLE_SHOW_CAMERA_TARGET
void _render_sla_slices() const;
void _render_selection_sidebar_hints() const;
bool _render_undo_redo_stack(const bool is_undo, float pos_x) const;
bool _render_search_list(float pos_x) const;
bool _render_arrange_menu(float pos_x);
void _render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
// render thumbnail using an off-screen framebuffer
void _render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
// render thumbnail using an off-screen framebuffer when GLEW_EXT_framebuffer_object is supported
void _render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
// render thumbnail using the default framebuffer
void _render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const;
void _update_volumes_hover_state() const;
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
// Convert the screen space coordinate to an object space coordinate.
// If the Z screen space coordinate is not provided, a depth buffer value is substituted.
Vec3d _mouse_to_3d(const Point& mouse_pos, float* z = nullptr);
// Convert the screen space coordinate to world coordinate on the bed.
Vec3d _mouse_to_bed_3d(const Point& mouse_pos);
void _start_timer();
void _stop_timer();
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void _load_print_toolpaths();
// Create 3D thick extrusion lines for object forming extrusions.
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
// one for perimeters, one for infill and one for supports.
void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors,
const std::vector<CustomGCode::Item>& color_print_values);
// Create 3D thick extrusion lines for wipe tower extrusions
void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
// Load SLA objects and support structures for objects, for which the slaposSliceSupports step has been finished.
void _load_sla_shells();
void _update_toolpath_volumes_outside_state();
void _update_sla_shells_outside_state();
void _show_warning_texture_if_needed(WarningTexture::Warning warning);
// generates a warning texture containing the given message
void _set_warning_texture(WarningTexture::Warning warning, bool state);
bool _is_any_volume_outside() const;
// updates the selection from the content of m_hover_volume_idxs
void _update_selection_from_hover();
bool _deactivate_undo_redo_toolbar_items();
bool _deactivate_search_toolbar_item();
bool _activate_search_toolbar_item();
bool _deactivate_collapse_toolbar_items();
bool _deactivate_arrange_menu();
float get_overlay_window_width() { return LayersEditing::get_overlay_window_width(); }
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
public:
const Print* fff_print() const;
const SLAPrint* sla_print() const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3D_hpp_