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OrcaSlicer-bambulab/xs/src/libslic3r/Point.hpp
T
bubnikv a6ea01a23f Moved some math macros (sqr, lerp, clamp) to libslic3r.h
Added UNUSED macro to libslic3r.h, used it to reduce some compile warnings.

Split the Int128 class from Clipper library to a separate file,
extended Int128 with intrinsic types wherever possible for performance,
added new geometric predicates.

Added a draft of new FillRectilinear3, which should reduce overfill near the perimeters in the future.
2017-07-27 10:39:43 +02:00

305 lines
12 KiB
C++

#ifndef slic3r_Point_hpp_
#define slic3r_Point_hpp_
#include "libslic3r.h"
#include <vector>
#include <math.h>
#include <string>
#include <sstream>
#include <unordered_map>
namespace Slic3r {
class Line;
class Linef;
class MultiPoint;
class Point;
class Pointf;
class Pointf3;
typedef Point Vector;
typedef Pointf Vectorf;
typedef Pointf3 Vectorf3;
typedef std::vector<Point> Points;
typedef std::vector<Point*> PointPtrs;
typedef std::vector<const Point*> PointConstPtrs;
typedef std::vector<Pointf> Pointfs;
typedef std::vector<Pointf3> Pointf3s;
class Point
{
public:
typedef coord_t coord_type;
coord_t x;
coord_t y;
Point(coord_t _x = 0, coord_t _y = 0): x(_x), y(_y) {};
Point(int _x, int _y): x(_x), y(_y) {};
Point(long long _x, long long _y): x(coord_t(_x)), y(coord_t(_y)) {}; // for Clipper
Point(double x, double y);
static Point new_scale(coordf_t x, coordf_t y) {
return Point(scale_(x), scale_(y));
};
bool operator==(const Point& rhs) const { return this->x == rhs.x && this->y == rhs.y; }
bool operator!=(const Point& rhs) const { return ! (*this == rhs); }
bool operator<(const Point& rhs) const { return this->x < rhs.x || (this->x == rhs.x && this->y < rhs.y); }
Point& operator+=(const Point& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; }
Point& operator-=(const Point& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; }
Point& operator*=(const coord_t& rhs) { this->x *= rhs; this->y *= rhs; return *this; }
std::string wkt() const;
std::string dump_perl() const;
void scale(double factor);
void translate(double x, double y);
void translate(const Vector &vector);
void rotate(double angle);
void rotate(double angle, const Point &center);
Point rotated(double angle) const { Point res(*this); res.rotate(angle); return res; }
Point rotated(double angle, const Point &center) const { Point res(*this); res.rotate(angle, center); return res; }
bool coincides_with(const Point &point) const { return this->x == point.x && this->y == point.y; }
bool coincides_with_epsilon(const Point &point) const;
int nearest_point_index(const Points &points) const;
int nearest_point_index(const PointConstPtrs &points) const;
int nearest_point_index(const PointPtrs &points) const;
bool nearest_point(const Points &points, Point* point) const;
double distance_to(const Point &point) const { return sqrt(distance_to_sq(point)); }
double distance_to_sq(const Point &point) const { double dx = double(point.x - this->x); double dy = double(point.y - this->y); return dx*dx + dy*dy; }
double distance_to(const Line &line) const;
double perp_distance_to(const Line &line) const;
double ccw(const Point &p1, const Point &p2) const;
double ccw(const Line &line) const;
double ccw_angle(const Point &p1, const Point &p2) const;
Point projection_onto(const MultiPoint &poly) const;
Point projection_onto(const Line &line) const;
Point negative() const;
Vector vector_to(const Point &point) const;
};
inline Point operator+(const Point& point1, const Point& point2) { return Point(point1.x + point2.x, point1.y + point2.y); }
inline Point operator-(const Point& point1, const Point& point2) { return Point(point1.x - point2.x, point1.y - point2.y); }
inline Point operator*(double scalar, const Point& point2) { return Point(scalar * point2.x, scalar * point2.y); }
inline int64_t cross(const Point &v1, const Point &v2) { return int64_t(v1.x) * int64_t(v2.y) - int64_t(v1.y) * int64_t(v2.x); }
// To be used by std::unordered_map, std::unordered_multimap and friends.
struct PointHash {
size_t operator()(const Point &pt) const {
return std::hash<coord_t>()(pt.x) ^ std::hash<coord_t>()(pt.y);
}
};
// A generic class to search for a closest Point in a given radius.
// It uses std::unordered_multimap to implement an efficient 2D spatial hashing.
// The PointAccessor has to return const Point*.
// If a nullptr is returned, it is ignored by the query.
template<typename ValueType, typename PointAccessor> class ClosestPointInRadiusLookup
{
public:
ClosestPointInRadiusLookup(coord_t search_radius, PointAccessor point_accessor = PointAccessor()) :
m_search_radius(search_radius), m_point_accessor(point_accessor), m_grid_log2(0)
{
// Resolution of a grid, twice the search radius + some epsilon.
coord_t gridres = 2 * m_search_radius + 4;
m_grid_resolution = gridres;
assert(m_grid_resolution > 0);
assert(m_grid_resolution < (coord_t(1) << 30));
// Compute m_grid_log2 = log2(m_grid_resolution)
if (m_grid_resolution > 32767) {
m_grid_resolution >>= 16;
m_grid_log2 += 16;
}
if (m_grid_resolution > 127) {
m_grid_resolution >>= 8;
m_grid_log2 += 8;
}
if (m_grid_resolution > 7) {
m_grid_resolution >>= 4;
m_grid_log2 += 4;
}
if (m_grid_resolution > 1) {
m_grid_resolution >>= 2;
m_grid_log2 += 2;
}
if (m_grid_resolution > 0)
++ m_grid_log2;
m_grid_resolution = 1 << m_grid_log2;
assert(m_grid_resolution >= gridres);
assert(gridres > m_grid_resolution / 2);
}
void insert(const ValueType &value) {
const Point *pt = m_point_accessor(value);
if (pt != nullptr)
m_map.emplace(std::make_pair(Point(pt->x>>m_grid_log2, pt->y>>m_grid_log2), value));
}
void insert(ValueType &&value) {
const Point *pt = m_point_accessor(value);
if (pt != nullptr)
m_map.emplace(std::make_pair(Point(pt->x>>m_grid_log2, pt->y>>m_grid_log2), std::move(value)));
}
// Return a pair of <ValueType*, distance_squared>
std::pair<const ValueType*, double> find(const Point &pt) {
// Iterate over 4 closest grid cells around pt,
// find the closest start point inside these cells to pt.
const ValueType *value_min = nullptr;
double dist_min = std::numeric_limits<double>::max();
// Round pt to a closest grid_cell corner.
Point grid_corner((pt.x+(m_grid_resolution>>1))>>m_grid_log2, (pt.y+(m_grid_resolution>>1))>>m_grid_log2);
// For four neighbors of grid_corner:
for (coord_t neighbor_y = -1; neighbor_y < 1; ++ neighbor_y) {
for (coord_t neighbor_x = -1; neighbor_x < 1; ++ neighbor_x) {
// Range of fragment starts around grid_corner, close to pt.
auto range = m_map.equal_range(Point(grid_corner.x + neighbor_x, grid_corner.y + neighbor_y));
// Find the map entry closest to pt.
for (auto it = range.first; it != range.second; ++it) {
const ValueType &value = it->second;
const Point *pt2 = m_point_accessor(value);
if (pt2 != nullptr) {
const double d2 = pt.distance_to_sq(*pt2);
if (d2 < dist_min) {
dist_min = d2;
value_min = &value;
}
}
}
}
}
return (value_min != nullptr && dist_min < coordf_t(m_search_radius * m_search_radius)) ?
std::make_pair(value_min, dist_min) :
std::make_pair(nullptr, std::numeric_limits<double>::max());
}
private:
typedef typename std::unordered_multimap<Point, ValueType, PointHash> map_type;
PointAccessor m_point_accessor;
map_type m_map;
coord_t m_search_radius;
coord_t m_grid_resolution;
coord_t m_grid_log2;
};
class Point3 : public Point
{
public:
coord_t z;
explicit Point3(coord_t _x = 0, coord_t _y = 0, coord_t _z = 0): Point(_x, _y), z(_z) {};
};
std::ostream& operator<<(std::ostream &stm, const Pointf &pointf);
class Pointf
{
public:
typedef coordf_t coord_type;
coordf_t x;
coordf_t y;
explicit Pointf(coordf_t _x = 0, coordf_t _y = 0): x(_x), y(_y) {};
static Pointf new_unscale(coord_t x, coord_t y) {
return Pointf(unscale(x), unscale(y));
};
static Pointf new_unscale(const Point &p) {
return Pointf(unscale(p.x), unscale(p.y));
};
std::string wkt() const;
std::string dump_perl() const;
void scale(double factor);
void translate(double x, double y);
void translate(const Vectorf &vector);
void rotate(double angle);
void rotate(double angle, const Pointf &center);
Pointf negative() const;
Vectorf vector_to(const Pointf &point) const;
Pointf& operator+=(const Pointf& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; }
Pointf& operator-=(const Pointf& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; }
Pointf& operator*=(const coordf_t& rhs) { this->x *= rhs; this->y *= rhs; return *this; }
};
inline Pointf operator+(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x + point2.x, point1.y + point2.y); }
inline Pointf operator-(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x - point2.x, point1.y - point2.y); }
inline Pointf operator*(double scalar, const Pointf& point2) { return Pointf(scalar * point2.x, scalar * point2.y); }
inline Pointf operator*(const Pointf& point2, double scalar) { return Pointf(scalar * point2.x, scalar * point2.y); }
inline coordf_t cross(const Pointf &v1, const Pointf &v2) { return v1.x * v2.y - v1.y * v2.x; }
inline coordf_t dot(const Pointf &v1, const Pointf &v2) { return v1.x * v2.x + v1.y * v2.y; }
inline coordf_t dot(const Pointf &v) { return v.x * v.x + v.y * v.y; }
inline double length(const Vectorf &v) { return sqrt(dot(v)); }
inline double l2(const Vectorf &v) { return dot(v); }
class Pointf3 : public Pointf
{
public:
coordf_t z;
explicit Pointf3(coordf_t _x = 0, coordf_t _y = 0, coordf_t _z = 0): Pointf(_x, _y), z(_z) {};
static Pointf3 new_unscale(coord_t x, coord_t y, coord_t z) {
return Pointf3(unscale(x), unscale(y), unscale(z));
};
void scale(double factor);
void translate(const Vectorf3 &vector);
void translate(double x, double y, double z);
double distance_to(const Pointf3 &point) const;
Pointf3 negative() const;
Vectorf3 vector_to(const Pointf3 &point) const;
};
template<typename TO> inline TO convert_to(const Point &src) { return TO(TO::coord_type(src.x), TO::coord_type(src.y)); }
template<typename TO> inline TO convert_to(const Pointf &src) { return TO(TO::coord_type(src.x), TO::coord_type(src.y)); }
template<typename TO> inline TO convert_to(const Point3 &src) { return TO(TO::coord_type(src.x), TO::coord_type(src.y), TO::coord_type(src.z)); }
template<typename TO> inline TO convert_to(const Pointf3 &src) { return TO(TO::coord_type(src.x), TO::coord_type(src.y), TO::coord_type(src.z)); }
} // namespace Slic3r
// start Boost
#include <boost/version.hpp>
#include <boost/polygon/polygon.hpp>
namespace boost { namespace polygon {
template <>
struct geometry_concept<coord_t> { typedef coordinate_concept type; };
/* Boost.Polygon already defines a specialization for coordinate_traits<long> as of 1.60:
https://github.com/boostorg/polygon/commit/0ac7230dd1f8f34cb12b86c8bb121ae86d3d9b97 */
#if BOOST_VERSION < 106000
template <>
struct coordinate_traits<coord_t> {
typedef coord_t coordinate_type;
typedef long double area_type;
typedef long long manhattan_area_type;
typedef unsigned long long unsigned_area_type;
typedef long long coordinate_difference;
typedef long double coordinate_distance;
};
#endif
template <>
struct geometry_concept<Slic3r::Point> { typedef point_concept type; };
template <>
struct point_traits<Slic3r::Point> {
typedef coord_t coordinate_type;
static inline coordinate_type get(const Slic3r::Point& point, orientation_2d orient) {
return (orient == HORIZONTAL) ? point.x : point.y;
}
};
template <>
struct point_mutable_traits<Slic3r::Point> {
typedef coord_t coordinate_type;
static inline void set(Slic3r::Point& point, orientation_2d orient, coord_t value) {
if (orient == HORIZONTAL)
point.x = value;
else
point.y = value;
}
static inline Slic3r::Point construct(coord_t x_value, coord_t y_value) {
Slic3r::Point retval;
retval.x = x_value;
retval.y = y_value;
return retval;
}
};
} }
// end Boost
#endif