mirror of
https://github.com/FULU-Foundation/OrcaSlicer-bambulab.git
synced 2026-07-11 08:04:25 +00:00
1590 lines
57 KiB
C++
1590 lines
57 KiB
C++
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoFdmSupports.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
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#include <GL/glew.h>
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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#include "slic3r/GUI/Camera.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "libslic3r/Model.hpp"
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namespace Slic3r {
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namespace GUI {
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GLGizmoFdmSupports::GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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, m_quadric(nullptr)
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{
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m_clipping_plane.reset(new ClippingPlane());
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
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// using GLU_FILL does not work when the instance's transformation
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// contains mirroring (normals are reverted)
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::gluQuadricDrawStyle(m_quadric, GLU_FILL);
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}
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GLGizmoFdmSupports::~GLGizmoFdmSupports()
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{
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if (m_quadric != nullptr)
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::gluDeleteQuadric(m_quadric);
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}
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bool GLGizmoFdmSupports::on_init()
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{
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m_shortcut_key = WXK_CONTROL_L;
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m_desc["clipping_of_view"] = _L("Clipping of view") + ": ";
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m_desc["reset_direction"] = _L("Reset direction");
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m_desc["cursor_size"] = _L("Cursor size") + ": ";
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m_desc["enforce_caption"] = _L("Left mouse button") + ": ";
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m_desc["enforce"] = _L("Enforce supports");
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m_desc["block_caption"] = _L("Right mouse button") + " ";
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m_desc["block"] = _L("Block supports");
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m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": ";
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m_desc["remove"] = _L("Remove selection");
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m_desc["remove_all"] = _L("Remove all");
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return true;
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}
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void GLGizmoFdmSupports::activate_internal_undo_redo_stack(bool activate)
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{
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if (activate && ! m_internal_stack_active) {
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Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned on"));
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wxGetApp().plater()->enter_gizmos_stack();
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m_internal_stack_active = true;
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}
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if (! activate && m_internal_stack_active) {
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wxGetApp().plater()->leave_gizmos_stack();
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Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned off"));
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m_internal_stack_active = false;
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}
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}
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void GLGizmoFdmSupports::set_fdm_support_data(ModelObject* model_object, const Selection& selection)
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{
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if (m_state != On)
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return;
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const ModelObject* mo = m_c->selection_info() ? m_c->selection_info()->model_object() : nullptr;
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if (mo && selection.is_from_single_instance()
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&& (m_schedule_update || mo->id() != m_old_mo_id || mo->volumes.size() != m_old_volumes_size))
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{
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update_from_model_object();
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m_old_mo_id = mo->id();
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m_old_volumes_size = mo->volumes.size();
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m_schedule_update = false;
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}
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}
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void GLGizmoFdmSupports::on_render() const
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{
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//const Selection& selection = m_parent.get_selection();
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glEnable(GL_DEPTH_TEST));
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//render_triangles(selection);
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if (m_triangle_selector && ! m_setting_angle)
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m_triangle_selector->render(m_imgui);
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m_c->object_clipper()->render_cut();
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render_cursor_circle();
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glsafe(::glDisable(GL_BLEND));
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}
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void GLGizmoFdmSupports::render_triangles(const Selection& selection) const
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{
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if (m_setting_angle)
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return;
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const ModelObject* mo = m_c->selection_info()->model_object();
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glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
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ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
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glsafe(::glPolygonOffset(-1.0, 1.0));
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// Take care of the clipping plane. The normal of the clipping plane is
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// saved with opposite sign than we need to pass to OpenGL (FIXME)
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bool clipping_plane_active = m_c->object_clipper()->get_position() != 0.;
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if (clipping_plane_active) {
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const ClippingPlane* clp = m_c->object_clipper()->get_clipping_plane();
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double clp_data[4];
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memcpy(clp_data, clp->get_data(), 4 * sizeof(double));
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for (int i=0; i<3; ++i)
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clp_data[i] = -1. * clp_data[i];
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glsafe(::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)clp_data));
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glsafe(::glEnable(GL_CLIP_PLANE0));
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}
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int mesh_id = -1;
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for (const ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++mesh_id;
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const Transform3d trafo_matrix =
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mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() *
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mv->get_matrix();
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bool is_left_handed = trafo_matrix.matrix().determinant() < 0.;
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if (is_left_handed)
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glsafe(::glFrontFace(GL_CW));
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(trafo_matrix.data()));
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// Now render both enforcers and blockers.
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//for (int i=0; i<2; ++i) {
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// glsafe(::glColor4f(i ? 1.f : 0.2f, 0.2f, i ? 0.2f : 1.0f, 0.5f));
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// for (const GLIndexedVertexArray& iva : m_ivas[mesh_id][i]) {
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if (m_iva.has_VBOs())
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m_iva.render();
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// }
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//}
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glsafe(::glPopMatrix());
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if (is_left_handed)
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glsafe(::glFrontFace(GL_CCW));
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}
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if (clipping_plane_active)
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glsafe(::glDisable(GL_CLIP_PLANE0));
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}
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void GLGizmoFdmSupports::render_cursor_circle() const
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{
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const Camera& camera = wxGetApp().plater()->get_camera();
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float zoom = (float)camera.get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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Size cnv_size = m_parent.get_canvas_size();
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float cnv_half_width = 0.5f * (float)cnv_size.get_width();
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float cnv_half_height = 0.5f * (float)cnv_size.get_height();
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if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f))
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return;
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Vec2d mouse_pos(m_parent.get_local_mouse_position()(0), m_parent.get_local_mouse_position()(1));
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Vec2d center(mouse_pos(0) - cnv_half_width, cnv_half_height - mouse_pos(1));
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center = center * inv_zoom;
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glsafe(::glLineWidth(1.5f));
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float color[3];
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color[0] = 0.f;
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color[1] = 1.f;
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color[2] = 0.3f;
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glsafe(::glColor3fv(color));
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glsafe(::glDisable(GL_DEPTH_TEST));
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glsafe(::glPushMatrix());
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glsafe(::glLoadIdentity());
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// ensure that the circle is renderered inside the frustrum
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glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
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// ensure that the overlay fits the frustrum near z plane
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double gui_scale = camera.get_gui_scale();
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glsafe(::glScaled(gui_scale, gui_scale, 1.0));
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glsafe(::glPushAttrib(GL_ENABLE_BIT));
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glsafe(::glLineStipple(4, 0xAAAA));
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glsafe(::glEnable(GL_LINE_STIPPLE));
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::glBegin(GL_LINE_LOOP);
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for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)
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::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle)));
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glsafe(::glEnd());
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glsafe(::glPopAttrib());
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glsafe(::glPopMatrix());
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}
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void GLGizmoFdmSupports::update_model_object() const
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{
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return;
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/*ModelObject* mo = m_c->selection_info()->model_object();
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int idx = -1;
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for (ModelVolume* mv : mo->volumes) {
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++idx;
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if (! mv->is_model_part())
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continue;
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for (int i=0; i<int(m_selected_facets[idx].size()); ++i)
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mv->m_supported_facets.set_facet(i, m_selected_facets[idx][i]);
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}*/
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}
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void GLGizmoFdmSupports::update_from_model_object()
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{
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wxBusyCursor wait;
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const ModelObject* mo = m_c->selection_info()->model_object();
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/*size_t num_of_volumes = 0;
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for (const ModelVolume* mv : mo->volumes)
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if (mv->is_model_part())
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++num_of_volumes;
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m_selected_facets.resize(num_of_volumes);*/
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m_triangle_selector = std::make_unique<TriangleSelector>(mo->volumes.front()->mesh());
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/*m_ivas.clear();
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m_ivas.resize(num_of_volumes);
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for (size_t i=0; i<num_of_volumes; ++i) {
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m_ivas[i][0].reserve(MaxVertexBuffers);
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m_ivas[i][1].reserve(MaxVertexBuffers);
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}
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int volume_id = -1;
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for (const ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++volume_id;
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// This mesh does not account for the possible Z up SLA offset.
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const TriangleMesh* mesh = &mv->mesh();
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m_selected_facets[volume_id].assign(mesh->its.indices.size(), FacetSupportType::NONE);
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// Load current state from ModelVolume.
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for (FacetSupportType type : {FacetSupportType::ENFORCER, FacetSupportType::BLOCKER}) {
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const std::vector<int>& list = mv->m_supported_facets.get_facets(type);
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for (int i : list)
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m_selected_facets[volume_id][i] = type;
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}
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update_vertex_buffers(mesh, volume_id, FacetSupportType::ENFORCER);
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update_vertex_buffers(mesh, volume_id, FacetSupportType::BLOCKER);
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}*/
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}
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bool GLGizmoFdmSupports::is_mesh_point_clipped(const Vec3d& point) const
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{
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if (m_c->object_clipper()->get_position() == 0.)
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return false;
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auto sel_info = m_c->selection_info();
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int active_inst = m_c->selection_info()->get_active_instance();
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const ModelInstance* mi = sel_info->model_object()->instances[active_inst];
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const Transform3d& trafo = mi->get_transformation().get_matrix();
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Vec3d transformed_point = trafo * point;
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transformed_point(2) += sel_info->get_sla_shift();
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return m_c->object_clipper()->get_clipping_plane()->is_point_clipped(transformed_point);
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}
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// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
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// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
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// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
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// concludes that the event was not intended for it, it should return false.
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bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
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{
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if (action == SLAGizmoEventType::MouseWheelUp
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|| action == SLAGizmoEventType::MouseWheelDown) {
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if (control_down) {
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double pos = m_c->object_clipper()->get_position();
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pos = action == SLAGizmoEventType::MouseWheelDown
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? std::max(0., pos - 0.01)
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: std::min(1., pos + 0.01);
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m_c->object_clipper()->set_position(pos, true);
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return true;
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}
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else if (alt_down) {
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m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown
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? std::max(m_cursor_radius - CursorRadiusStep, CursorRadiusMin)
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: std::min(m_cursor_radius + CursorRadiusStep, CursorRadiusMax);
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m_parent.set_as_dirty();
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return true;
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}
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}
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if (action == SLAGizmoEventType::ResetClippingPlane) {
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m_c->object_clipper()->set_position(-1., false);
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return true;
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}
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if (action == SLAGizmoEventType::LeftDown
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|| action == SLAGizmoEventType::RightDown
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|| (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) {
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if (! m_triangle_selector)
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return false;
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FacetSupportType new_state = FacetSupportType::NONE;
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if (! shift_down) {
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if (action == SLAGizmoEventType::Dragging)
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new_state = m_button_down == Button::Left
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? FacetSupportType::ENFORCER
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: FacetSupportType::BLOCKER;
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else
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new_state = action == SLAGizmoEventType::LeftDown
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? FacetSupportType::ENFORCER
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: FacetSupportType::BLOCKER;
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}
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Selection& selection = m_parent.get_selection();
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const ModelObject* mo = m_c->selection_info()->model_object();
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const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
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const Transform3d& instance_trafo = mi->get_transformation().get_matrix();
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std::vector<std::vector<std::pair<Vec3f, size_t>>> hit_positions_and_facet_ids;
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bool clipped_mesh_was_hit = false;
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Vec3f normal = Vec3f::Zero();
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Vec3f hit = Vec3f::Zero();
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size_t facet = 0;
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Vec3f closest_hit = Vec3f::Zero();
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double closest_hit_squared_distance = std::numeric_limits<double>::max();
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size_t closest_facet = 0;
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int closest_hit_mesh_id = -1;
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// Transformations of individual meshes
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std::vector<Transform3d> trafo_matrices;
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int mesh_id = -1;
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// Cast a ray on all meshes, pick the closest hit and save it for the respective mesh
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for (const ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++mesh_id;
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trafo_matrices.push_back(instance_trafo * mv->get_matrix());
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hit_positions_and_facet_ids.push_back(std::vector<std::pair<Vec3f, size_t>>());
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if (m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(
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mouse_position,
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trafo_matrices[mesh_id],
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camera,
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hit,
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normal,
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m_clipping_plane.get(),
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&facet))
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{
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// In case this hit is clipped, skip it.
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if (is_mesh_point_clipped(hit.cast<double>())) {
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clipped_mesh_was_hit = true;
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continue;
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}
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// Is this hit the closest to the camera so far?
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double hit_squared_distance = (camera.get_position()-trafo_matrices[mesh_id]*hit.cast<double>()).squaredNorm();
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if (hit_squared_distance < closest_hit_squared_distance) {
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closest_hit_squared_distance = hit_squared_distance;
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closest_facet = facet;
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closest_hit_mesh_id = mesh_id;
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closest_hit = hit;
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}
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}
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}
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bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None);
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// The mouse button click detection is enabled when there is a valid hit
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// or when the user clicks the clipping plane. Missing the object entirely
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// shall not capture the mouse.
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if (closest_hit_mesh_id != -1 || clipped_mesh_was_hit) {
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if (m_button_down == Button::None)
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m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right);
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}
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if (closest_hit_mesh_id == -1) {
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// In case we have no valid hit, we can return. The event will
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// be stopped in following two cases:
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// 1. clicking the clipping plane
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// 2. dragging while painting (to prevent scene rotations and moving the object)
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return clipped_mesh_was_hit
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|| dragging_while_painting;
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}
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// Find respective mesh id.
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// FIXME We need a separate TriangleSelector for each volume mesh.
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mesh_id = -1;
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//const TriangleMesh* mesh = nullptr;
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for (const ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++mesh_id;
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if (mesh_id == closest_hit_mesh_id) {
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//mesh = &mv->mesh();
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break;
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}
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}
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// FIXME: just for now, only process first mesh
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if (mesh_id != 0)
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return false;
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const Transform3d& trafo_matrix = trafo_matrices[mesh_id];
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// Calculate how far can a point be from the line (in mesh coords).
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// FIXME: The scaling of the mesh can be non-uniform.
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const Vec3d sf = Geometry::Transformation(trafo_matrix).get_scaling_factor();
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const float avg_scaling = (sf(0) + sf(1) + sf(2))/3.;
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const float limit = pow(m_cursor_radius/avg_scaling , 2.f);
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// Calculate direction from camera to the hit (in mesh coords):
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Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
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Vec3f dir = (closest_hit - camera_pos).normalized();
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m_triangle_selector->select_patch(closest_hit, closest_facet, camera_pos,
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dir, limit, new_state);
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return true;
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}
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if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp)
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&& m_button_down != Button::None) {
|
|
// Take snapshot and update ModelVolume data.
|
|
wxString action_name = shift_down
|
|
? _L("Remove selection")
|
|
: (m_button_down == Button::Left
|
|
? _L("Add supports")
|
|
: _L("Block supports"));
|
|
activate_internal_undo_redo_stack(true);
|
|
Plater::TakeSnapshot(wxGetApp().plater(), action_name);
|
|
update_model_object();
|
|
|
|
m_button_down = Button::None;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void GLGizmoFdmSupports::update_vertex_buffers(const TriangleMesh* mesh,
|
|
int mesh_id,
|
|
FacetSupportType type,
|
|
const std::vector<size_t>* new_facets)
|
|
{
|
|
//std::vector<GLIndexedVertexArray>& ivas = m_ivas[mesh_id][type == FacetSupportType::ENFORCER ? 0 : 1];
|
|
|
|
// lambda to push facet into vertex buffer
|
|
auto push_facet = [this, &mesh, &mesh_id](size_t idx, GLIndexedVertexArray& iva) {
|
|
for (int i=0; i<3; ++i)
|
|
iva.push_geometry(
|
|
mesh->its.vertices[mesh->its.indices[idx](i)].cast<double>(),
|
|
m_c->raycaster()->raycasters()[mesh_id]->get_triangle_normal(idx).cast<double>()
|
|
);
|
|
size_t num = iva.triangle_indices_size;
|
|
iva.push_triangle(num, num+1, num+2);
|
|
};
|
|
|
|
|
|
//if (ivas.size() == MaxVertexBuffers || ! new_facets) {
|
|
// If there are too many or they should be regenerated, make one large
|
|
// GLVertexBufferArray.
|
|
//ivas.clear(); // destructors release geometry
|
|
//ivas.push_back(GLIndexedVertexArray());
|
|
|
|
m_iva.release_geometry();
|
|
m_iva.clear();
|
|
|
|
bool pushed = false;
|
|
for (size_t facet_idx=0; facet_idx<m_selected_facets[mesh_id].size(); ++facet_idx) {
|
|
if (m_selected_facets[mesh_id][facet_idx] == type) {
|
|
push_facet(facet_idx, m_iva);
|
|
pushed = true;
|
|
}
|
|
}
|
|
if (pushed)
|
|
m_iva.finalize_geometry(true);
|
|
|
|
/*} else {
|
|
// we are only appending - let's make new vertex array and let the old ones live
|
|
ivas.push_back(GLIndexedVertexArray());
|
|
for (size_t facet_idx : *new_facets)
|
|
push_facet(facet_idx, ivas.back());
|
|
|
|
if (! new_facets->empty())
|
|
ivas.back().finalize_geometry(true);
|
|
else
|
|
ivas.pop_back();
|
|
}*/
|
|
|
|
}
|
|
|
|
|
|
void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool overwrite, bool block)
|
|
{
|
|
return;
|
|
/*
|
|
float threshold = (M_PI/180.)*threshold_deg;
|
|
const Selection& selection = m_parent.get_selection();
|
|
const ModelObject* mo = m_c->selection_info()->model_object();
|
|
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
|
|
|
|
int mesh_id = -1;
|
|
for (const ModelVolume* mv : mo->volumes) {
|
|
if (! mv->is_model_part())
|
|
continue;
|
|
|
|
++mesh_id;
|
|
|
|
const Transform3d trafo_matrix = mi->get_matrix(true) * mv->get_matrix(true);
|
|
Vec3f down = (trafo_matrix.inverse() * (-Vec3d::UnitZ())).cast<float>().normalized();
|
|
Vec3f limit = (trafo_matrix.inverse() * Vec3d(std::sin(threshold), 0, -std::cos(threshold))).cast<float>().normalized();
|
|
|
|
float dot_limit = limit.dot(down);
|
|
|
|
// Now calculate dot product of vert_direction and facets' normals.
|
|
int idx = -1;
|
|
for (const stl_facet& facet : mv->mesh().stl.facet_start) {
|
|
++idx;
|
|
if (facet.normal.dot(down) > dot_limit && (overwrite || m_selected_facets[mesh_id][idx] == FacetSupportType::NONE))
|
|
m_selected_facets[mesh_id][idx] = block
|
|
? FacetSupportType::BLOCKER
|
|
: FacetSupportType::ENFORCER;
|
|
}
|
|
update_vertex_buffers(&mv->mesh(), mesh_id, FacetSupportType::ENFORCER);
|
|
update_vertex_buffers(&mv->mesh(), mesh_id, FacetSupportType::BLOCKER);
|
|
}
|
|
|
|
activate_internal_undo_redo_stack(true);
|
|
|
|
Plater::TakeSnapshot(wxGetApp().plater(), block ? _L("Block supports by angle")
|
|
: _L("Add supports by angle"));
|
|
update_model_object();
|
|
m_parent.set_as_dirty();
|
|
m_setting_angle = false;
|
|
*/
|
|
}
|
|
|
|
|
|
void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_limit)
|
|
{
|
|
if (! m_c->selection_info()->model_object())
|
|
return;
|
|
|
|
const float approx_height = m_imgui->scaled(18.0f);
|
|
y = std::min(y, bottom_limit - approx_height);
|
|
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
|
|
|
|
if (! m_setting_angle) {
|
|
m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
|
|
|
// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
|
|
const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f);
|
|
const float cursor_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f);
|
|
const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f);
|
|
const float minimal_slider_width = m_imgui->scaled(4.f);
|
|
|
|
float caption_max = 0.f;
|
|
float total_text_max = 0.;
|
|
for (const std::string& t : {"enforce", "block", "remove"}) {
|
|
caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc.at(t+"_caption")).x);
|
|
total_text_max = std::max(total_text_max, caption_max + m_imgui->calc_text_size(m_desc.at(t)).x);
|
|
}
|
|
caption_max += m_imgui->scaled(1.f);
|
|
total_text_max += m_imgui->scaled(1.f);
|
|
|
|
float window_width = minimal_slider_width + std::max(cursor_slider_left, clipping_slider_left);
|
|
window_width = std::max(window_width, total_text_max);
|
|
window_width = std::max(window_width, button_width);
|
|
|
|
auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) {
|
|
static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
|
|
m_imgui->text(caption);
|
|
ImGui::PopStyleColor();
|
|
ImGui::SameLine(caption_max);
|
|
m_imgui->text(text);
|
|
};
|
|
|
|
for (const std::string& t : {"enforce", "block", "remove"})
|
|
draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t));
|
|
|
|
m_imgui->text("");
|
|
|
|
if (m_imgui->button("Autoset by angle...")) {
|
|
m_setting_angle = true;
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
|
|
if (m_imgui->button(m_desc.at("remove_all"))) {
|
|
/*ModelObject* mo = m_c->selection_info()->model_object();
|
|
int idx = -1;
|
|
for (ModelVolume* mv : mo->volumes) {
|
|
++idx;
|
|
if (mv->is_model_part()) {
|
|
m_selected_facets[idx].assign(m_selected_facets[idx].size(), FacetSupportType::NONE);
|
|
mv->m_supported_facets.clear();
|
|
update_vertex_buffers(&mv->mesh(), idx, FacetSupportType::ENFORCER);
|
|
update_vertex_buffers(&mv->mesh(), idx, FacetSupportType::BLOCKER);
|
|
m_parent.set_as_dirty();
|
|
}
|
|
}*/
|
|
}
|
|
|
|
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
|
|
|
|
m_imgui->text(m_desc.at("cursor_size"));
|
|
ImGui::SameLine(clipping_slider_left);
|
|
ImGui::PushItemWidth(window_width - clipping_slider_left);
|
|
ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
|
|
if (ImGui::IsItemHovered()) {
|
|
ImGui::BeginTooltip();
|
|
ImGui::PushTextWrapPos(max_tooltip_width);
|
|
ImGui::TextUnformatted(_L("Alt + Mouse wheel").ToUTF8().data());
|
|
ImGui::PopTextWrapPos();
|
|
ImGui::EndTooltip();
|
|
}
|
|
|
|
ImGui::Separator();
|
|
if (m_c->object_clipper()->get_position() == 0.f)
|
|
m_imgui->text(m_desc.at("clipping_of_view"));
|
|
else {
|
|
if (m_imgui->button(m_desc.at("reset_direction"))) {
|
|
wxGetApp().CallAfter([this](){
|
|
m_c->object_clipper()->set_position(-1., false);
|
|
});
|
|
}
|
|
}
|
|
|
|
ImGui::SameLine(clipping_slider_left);
|
|
ImGui::PushItemWidth(window_width - clipping_slider_left);
|
|
float clp_dist = m_c->object_clipper()->get_position();
|
|
if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
|
|
m_c->object_clipper()->set_position(clp_dist, true);
|
|
if (ImGui::IsItemHovered()) {
|
|
ImGui::BeginTooltip();
|
|
ImGui::PushTextWrapPos(max_tooltip_width);
|
|
ImGui::TextUnformatted(_L("Ctrl + Mouse wheel").ToUTF8().data());
|
|
ImGui::PopTextWrapPos();
|
|
ImGui::EndTooltip();
|
|
}
|
|
|
|
m_imgui->end();
|
|
if (m_setting_angle) {
|
|
m_parent.show_slope(false);
|
|
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
|
|
m_parent.use_slope(true);
|
|
m_parent.set_as_dirty();
|
|
}
|
|
}
|
|
else {
|
|
std::string name = "Autoset custom supports";
|
|
m_imgui->begin(wxString(name), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
|
m_imgui->text("Threshold:");
|
|
ImGui::SameLine();
|
|
if (m_imgui->slider_float("", &m_angle_threshold_deg, 0.f, 90.f, "%.f"))
|
|
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
|
|
m_imgui->checkbox(wxString("Overwrite already selected facets"), m_overwrite_selected);
|
|
if (m_imgui->button("Enforce"))
|
|
select_facets_by_angle(m_angle_threshold_deg, m_overwrite_selected, false);
|
|
ImGui::SameLine();
|
|
if (m_imgui->button("Block"))
|
|
select_facets_by_angle(m_angle_threshold_deg, m_overwrite_selected, true);
|
|
ImGui::SameLine();
|
|
if (m_imgui->button("Cancel"))
|
|
m_setting_angle = false;
|
|
m_imgui->end();
|
|
if (! m_setting_angle) {
|
|
m_parent.use_slope(false);
|
|
m_parent.set_as_dirty();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GLGizmoFdmSupports::on_is_activable() const
|
|
{
|
|
const Selection& selection = m_parent.get_selection();
|
|
|
|
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptFFF
|
|
|| !selection.is_single_full_instance())
|
|
return false;
|
|
|
|
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
|
|
const Selection::IndicesList& list = selection.get_volume_idxs();
|
|
for (const auto& idx : list)
|
|
if (selection.get_volume(idx)->is_outside)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GLGizmoFdmSupports::on_is_selectable() const
|
|
{
|
|
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF );
|
|
}
|
|
|
|
std::string GLGizmoFdmSupports::on_get_name() const
|
|
{
|
|
return (_(L("FDM Support Editing")) + " [L]").ToUTF8().data();
|
|
}
|
|
|
|
|
|
CommonGizmosDataID GLGizmoFdmSupports::on_get_requirements() const
|
|
{
|
|
return CommonGizmosDataID(
|
|
int(CommonGizmosDataID::SelectionInfo)
|
|
| int(CommonGizmosDataID::InstancesHider)
|
|
| int(CommonGizmosDataID::Raycaster)
|
|
| int(CommonGizmosDataID::ObjectClipper));
|
|
}
|
|
|
|
|
|
void GLGizmoFdmSupports::on_set_state()
|
|
{
|
|
if (m_state == m_old_state)
|
|
return;
|
|
|
|
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
|
|
if (! m_parent.get_gizmos_manager().is_serializing()) {
|
|
wxGetApp().CallAfter([this]() {
|
|
activate_internal_undo_redo_stack(true);
|
|
});
|
|
}
|
|
}
|
|
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
|
|
// we are actually shutting down
|
|
if (m_setting_angle) {
|
|
m_setting_angle = false;
|
|
m_parent.use_slope(false);
|
|
}
|
|
activate_internal_undo_redo_stack(false);
|
|
m_old_mo_id = -1;
|
|
m_iva.release_geometry();
|
|
m_selected_facets.clear();
|
|
}
|
|
m_old_state = m_state;
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoFdmSupports::on_start_dragging()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
void GLGizmoFdmSupports::on_stop_dragging()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoFdmSupports::on_load(cereal::BinaryInputArchive&)
|
|
{
|
|
// We should update the gizmo from current ModelObject, but it is not
|
|
// possible at this point. That would require having updated selection and
|
|
// common gizmos data, which is not done at this point. Instead, save
|
|
// a flag to do the update in set_fdm_support_data, which will be called
|
|
// soon after.
|
|
m_schedule_update = true;
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoFdmSupports::on_save(cereal::BinaryOutputArchive&) const
|
|
{
|
|
|
|
}
|
|
|
|
|
|
// sides_to_split==-1 : just restore previous split
|
|
void TriangleSelector::Triangle::set_division(int sides_to_split, int special_side_idx)
|
|
{
|
|
assert(sides_to_split >=-1 && sides_to_split <= 3);
|
|
assert(special_side_idx >=-1 && special_side_idx < 3);
|
|
|
|
// If splitting one or two sides, second argument must be provided.
|
|
assert(sides_to_split != 1 || special_side_idx != -1);
|
|
assert(sides_to_split != 2 || special_side_idx != -1);
|
|
|
|
if (sides_to_split != -1) {
|
|
this->number_of_splits = sides_to_split;
|
|
if (sides_to_split != 0) {
|
|
assert(old_number_of_splits == 0);
|
|
this->special_side_idx = special_side_idx;
|
|
this->old_number_of_splits = sides_to_split;
|
|
}
|
|
}
|
|
else {
|
|
assert(old_number_of_splits != 0);
|
|
this->number_of_splits = old_number_of_splits;
|
|
// indices of children should still be there.
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
|
|
const Vec3f& source, const Vec3f& dir,
|
|
float radius_sqr, FacetSupportType new_state)
|
|
{
|
|
assert(facet_start < m_orig_size_indices);
|
|
assert(is_approx(dir.norm(), 1.f));
|
|
|
|
// Save current cursor center, squared radius and camera direction,
|
|
// so we don't have to pass it around.
|
|
m_cursor = {hit, source, dir, radius_sqr};
|
|
|
|
// Now start with the facet the pointer points to and check all adjacent facets.
|
|
std::vector<int> facets_to_check{facet_start};
|
|
std::vector<bool> visited(m_orig_size_indices, false); // keep track of facets we already processed
|
|
int facet_idx = 0; // index into facets_to_check
|
|
while (facet_idx < int(facets_to_check.size())) {
|
|
int facet = facets_to_check[facet_idx];
|
|
if (! visited[facet]) {
|
|
if (select_triangle(facet, new_state)) {
|
|
// add neighboring facets to list to be proccessed later
|
|
for (int n=0; n<3; ++n) {
|
|
if (faces_camera(m_mesh->stl.neighbors_start[facet].neighbor[n]))
|
|
facets_to_check.push_back(m_mesh->stl.neighbors_start[facet].neighbor[n]);
|
|
}
|
|
}
|
|
}
|
|
visited[facet] = true;
|
|
++facet_idx;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Selects either the whole triangle (discarding any children it had), or divides
|
|
// the triangle recursively, selecting just subtriangles truly inside the circle.
|
|
// This is done by an actual recursive call. Returns false if the triangle is
|
|
// outside the cursor.
|
|
bool TriangleSelector::select_triangle(int facet_idx, FacetSupportType type, bool recursive_call)
|
|
{
|
|
assert(facet_idx < int(m_triangles.size()));
|
|
|
|
Triangle* tr = &m_triangles[facet_idx];
|
|
if (! tr->valid)
|
|
return false;
|
|
|
|
int num_of_inside_vertices = vertices_inside(facet_idx);
|
|
|
|
if (num_of_inside_vertices == 0
|
|
&& ! is_pointer_in_triangle(facet_idx)
|
|
&& ! is_edge_inside_cursor(facet_idx))
|
|
return false;
|
|
|
|
if (num_of_inside_vertices == 3) {
|
|
// dump any subdivision and select whole triangle
|
|
undivide_triangle(facet_idx);
|
|
tr->set_state(type);
|
|
} else {
|
|
// the triangle is partially inside, let's recursively divide it
|
|
// (if not already) and try selecting its children.
|
|
|
|
if (! tr->is_split() && tr->get_state() == type) {
|
|
// This is leaf triangle that is already of correct type as a whole.
|
|
// No need to split, all children would end up selected anyway.
|
|
return true;
|
|
}
|
|
|
|
split_triangle(facet_idx);
|
|
tr = &m_triangles[facet_idx]; // might have been invalidated
|
|
|
|
|
|
int num_of_children = tr->number_of_split_sides() + 1;
|
|
if (num_of_children != 1) {
|
|
for (int i=0; i<num_of_children; ++i) {
|
|
assert(i < int(tr->children.size()));
|
|
assert(tr->children[i] < int(m_triangles.size()));
|
|
|
|
select_triangle(tr->children[i], type, true);
|
|
tr = &m_triangles[facet_idx]; // might have been invalidated
|
|
}
|
|
}
|
|
}
|
|
|
|
if (! recursive_call) {
|
|
// In case that all children are leafs and have the same state now,
|
|
// they may be removed and substituted by the parent triangle.
|
|
remove_useless_children(facet_idx);
|
|
|
|
// Make sure that we did not lose track of invalid triangles.
|
|
assert(m_invalid_triangles == std::count_if(m_triangles.begin(), m_triangles.end(),
|
|
[](const Triangle& tr) { return ! tr.valid; }));
|
|
|
|
// Do garbage collection maybe?
|
|
if (2*m_invalid_triangles > int(m_triangles.size()))
|
|
garbage_collect();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
void TriangleSelector::split_triangle(int facet_idx)
|
|
{
|
|
if (m_triangles[facet_idx].is_split()) {
|
|
// The triangle is divided already.
|
|
return;
|
|
}
|
|
|
|
Triangle* tr = &m_triangles[facet_idx];
|
|
|
|
FacetSupportType old_type = tr->get_state();
|
|
|
|
if (tr->was_split_before() != 0) {
|
|
// This triangle is not split at the moment, but was at one point
|
|
// in history. We can just restore it and resurrect its children.
|
|
tr->set_division(-1);
|
|
for (int i=0; i<=tr->number_of_split_sides(); ++i) {
|
|
m_triangles[tr->children[i]].set_state(old_type);
|
|
m_triangles[tr->children[i]].valid = true;
|
|
--m_invalid_triangles;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// If we got here, we are about to actually split the triangle.
|
|
const double limit_squared = m_edge_limit_sqr;
|
|
|
|
std::array<int, 3>& facet = tr->verts_idxs;
|
|
const stl_vertex* pts[3] = { &m_vertices[facet[0]].v, &m_vertices[facet[1]].v, &m_vertices[facet[2]].v};
|
|
double sides[3] = { (*pts[2]-*pts[1]).squaredNorm(),
|
|
(*pts[0]-*pts[2]).squaredNorm(),
|
|
(*pts[1]-*pts[0]).squaredNorm() };
|
|
|
|
std::vector<int> sides_to_split;
|
|
int side_to_keep = -1;
|
|
for (int pt_idx = 0; pt_idx<3; ++pt_idx) {
|
|
if (sides[pt_idx] > limit_squared)
|
|
sides_to_split.push_back(pt_idx);
|
|
else
|
|
side_to_keep = pt_idx;
|
|
}
|
|
if (sides_to_split.empty()) {
|
|
// This shall be unselected.
|
|
tr->set_division(0);
|
|
return;
|
|
}
|
|
|
|
// Save how the triangle will be split. Second argument makes sense only for one
|
|
// or two split sides, otherwise the value is ignored.
|
|
tr->set_division(sides_to_split.size(),
|
|
sides_to_split.size() == 2 ? side_to_keep : sides_to_split[0]);
|
|
|
|
perform_split(facet_idx, old_type);
|
|
}
|
|
|
|
|
|
// Calculate distance of a point from a line.
|
|
bool TriangleSelector::is_point_inside_cursor(const Vec3f& point) const
|
|
{
|
|
Vec3f diff = m_cursor.center - point;
|
|
return (diff - diff.dot(m_cursor.dir) * m_cursor.dir).squaredNorm() < m_cursor.radius_sqr;
|
|
}
|
|
|
|
|
|
// Is pointer in a triangle?
|
|
bool TriangleSelector::is_pointer_in_triangle(int facet_idx) const
|
|
{
|
|
auto signed_volume_sign = [](const Vec3f& a, const Vec3f& b,
|
|
const Vec3f& c, const Vec3f& d) -> bool {
|
|
return ((b-a).cross(c-a)).dot(d-a) > 0.;
|
|
};
|
|
|
|
const Vec3f& p1 = m_vertices[m_triangles[facet_idx].verts_idxs[0]].v;
|
|
const Vec3f& p2 = m_vertices[m_triangles[facet_idx].verts_idxs[1]].v;
|
|
const Vec3f& p3 = m_vertices[m_triangles[facet_idx].verts_idxs[2]].v;
|
|
const Vec3f& q1 = m_cursor.center + m_cursor.dir;
|
|
const Vec3f q2 = m_cursor.center - m_cursor.dir;
|
|
|
|
if (signed_volume_sign(q1,p1,p2,p3) != signed_volume_sign(q2,p1,p2,p3)) {
|
|
bool pos = signed_volume_sign(q1,q2,p1,p2);
|
|
if (signed_volume_sign(q1,q2,p2,p3) == pos && signed_volume_sign(q1,q2,p3,p1) == pos)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
// Determine whether this facet is potentially visible (still can be obscured).
|
|
bool TriangleSelector::faces_camera(int facet) const
|
|
{
|
|
assert(facet < m_orig_size_indices);
|
|
// The normal is cached in mesh->stl, use it.
|
|
return (m_mesh->stl.facet_start[facet].normal.dot(m_cursor.dir) < 0.);
|
|
}
|
|
|
|
|
|
// How many vertices of a triangle are inside the circle?
|
|
int TriangleSelector::vertices_inside(int facet_idx) const
|
|
{
|
|
int inside = 0;
|
|
for (size_t i=0; i<3; ++i) {
|
|
if (is_point_inside_cursor(m_vertices[m_triangles[facet_idx].verts_idxs[i]].v))
|
|
++inside;
|
|
}
|
|
return inside;
|
|
}
|
|
|
|
|
|
// Is edge inside cursor?
|
|
bool TriangleSelector::is_edge_inside_cursor(int facet_idx) const
|
|
{
|
|
Vec3f pts[3];
|
|
for (int i=0; i<3; ++i)
|
|
pts[i] = m_vertices[m_triangles[facet_idx].verts_idxs[i]].v;
|
|
|
|
const Vec3f& p = m_cursor.center;
|
|
|
|
for (int side = 0; side < 3; ++side) {
|
|
const Vec3f& a = pts[side];
|
|
const Vec3f& b = pts[side<2 ? side+1 : 0];
|
|
Vec3f s = (b-a).normalized();
|
|
float t = (p-a).dot(s);
|
|
Vec3f vector = a+t*s - p;
|
|
|
|
// vector is 3D vector from center to the intersection. What we want to
|
|
// measure is length of its projection onto plane perpendicular to dir.
|
|
float dist_sqr = vector.squaredNorm() - std::pow(vector.dot(m_cursor.dir), 2.f);
|
|
if (dist_sqr < m_cursor.radius_sqr && t>=0.f && t<=(b-a).norm())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
// Recursively remove all subtriangles.
|
|
void TriangleSelector::undivide_triangle(int facet_idx)
|
|
{
|
|
assert(facet_idx < int(m_triangles.size()));
|
|
Triangle& tr = m_triangles[facet_idx];
|
|
|
|
if (tr.is_split()) {
|
|
for (int i=0; i<=tr.number_of_split_sides(); ++i) {
|
|
undivide_triangle(tr.children[i]);
|
|
m_triangles[tr.children[i]].valid = false;
|
|
++m_invalid_triangles;
|
|
}
|
|
tr.set_division(0); // not split
|
|
}
|
|
}
|
|
|
|
|
|
void TriangleSelector::remove_useless_children(int facet_idx)
|
|
{
|
|
// Check that all children are leafs of the same type. If not, try to
|
|
// make them (recursive call). Remove them if sucessful.
|
|
|
|
assert(facet_idx < int(m_triangles.size()) && m_triangles[facet_idx].valid);
|
|
Triangle& tr = m_triangles[facet_idx];
|
|
|
|
if (! tr.is_split()) {
|
|
// This is a leaf, there nothing to do. This can happen during the
|
|
// first (non-recursive call). Shouldn't otherwise.
|
|
return;
|
|
}
|
|
|
|
// Call this for all non-leaf children.
|
|
for (int child_idx=0; child_idx<=tr.number_of_split_sides(); ++child_idx) {
|
|
assert(child_idx < int(m_triangles.size()) && m_triangles[child_idx].valid);
|
|
if (m_triangles[tr.children[child_idx]].is_split())
|
|
remove_useless_children(tr.children[child_idx]);
|
|
}
|
|
|
|
|
|
// Return if a child is not leaf or two children differ in type.
|
|
FacetSupportType first_child_type = FacetSupportType::NONE;
|
|
for (int child_idx=0; child_idx<=tr.number_of_split_sides(); ++child_idx) {
|
|
if (m_triangles[tr.children[child_idx]].is_split())
|
|
return;
|
|
if (child_idx == 0)
|
|
first_child_type = m_triangles[tr.children[0]].get_state();
|
|
else if (m_triangles[tr.children[child_idx]].get_state() != first_child_type)
|
|
return;
|
|
}
|
|
|
|
// If we got here, the children can be removed.
|
|
undivide_triangle(facet_idx);
|
|
tr.set_state(first_child_type);
|
|
}
|
|
|
|
|
|
|
|
void TriangleSelector::garbage_collect()
|
|
{
|
|
// First make a map from old to new triangle indices.
|
|
int new_idx = m_orig_size_indices;
|
|
std::vector<int> new_triangle_indices(m_triangles.size(), -1);
|
|
for (int i = m_orig_size_indices; i<int(m_triangles.size()); ++i) {
|
|
if (m_triangles[i].valid) {
|
|
new_triangle_indices[i] = new_idx;
|
|
++new_idx;
|
|
} else {
|
|
// Decrement reference counter for the vertices.
|
|
for (int j=0; j<3; ++j)
|
|
--m_vertices[m_triangles[i].verts_idxs[j]].ref_cnt;
|
|
}
|
|
}
|
|
|
|
// Now we know which vertices are not referenced anymore. Make a map
|
|
// from old idxs to new ones, like we did for triangles.
|
|
new_idx = m_orig_size_vertices;
|
|
std::vector<int> new_vertices_indices(m_vertices.size(), -1);
|
|
for (int i=m_orig_size_vertices; i<int(m_vertices.size()); ++i) {
|
|
assert(m_vertices[i].ref_cnt >= 0);
|
|
if (m_vertices[i].ref_cnt != 0) {
|
|
new_vertices_indices[i] = new_idx;
|
|
++new_idx;
|
|
}
|
|
}
|
|
|
|
// We can remove all invalid triangles and vertices that are no longer referenced.
|
|
m_triangles.erase(std::remove_if(m_triangles.begin()+m_orig_size_indices, m_triangles.end(),
|
|
[](const Triangle& tr) { return ! tr.valid; }),
|
|
m_triangles.end());
|
|
m_vertices.erase(std::remove_if(m_vertices.begin()+m_orig_size_vertices, m_vertices.end(),
|
|
[](const Vertex& vert) { return vert.ref_cnt == 0; }),
|
|
m_vertices.end());
|
|
|
|
// Now go through all remaining triangles and update changed indices.
|
|
for (Triangle& tr : m_triangles) {
|
|
assert(tr.valid);
|
|
|
|
if (tr.is_split()) {
|
|
// There are children. Update their indices.
|
|
for (int j=0; j<=tr.number_of_split_sides(); ++j) {
|
|
assert(new_triangle_indices[tr.children[j]] != -1);
|
|
tr.children[j] = new_triangle_indices[tr.children[j]];
|
|
}
|
|
}
|
|
|
|
// Update indices into m_vertices. The original vertices are never
|
|
// touched and need not be reindexed.
|
|
for (int& idx : tr.verts_idxs) {
|
|
if (idx >= m_orig_size_vertices) {
|
|
assert(new_vertices_indices[idx] != -1);
|
|
idx = new_vertices_indices[idx];
|
|
}
|
|
}
|
|
|
|
// If this triangle was split before, forget it.
|
|
// Children referenced in the cache are dead by now.
|
|
tr.forget_history();
|
|
}
|
|
|
|
m_invalid_triangles = 0;
|
|
}
|
|
|
|
TriangleSelector::TriangleSelector(const TriangleMesh& mesh)
|
|
: m_mesh{&mesh}
|
|
{
|
|
reset();
|
|
|
|
}
|
|
|
|
|
|
void TriangleSelector::reset()
|
|
{
|
|
if (! m_orig_size_indices != 0) // unless this is run from constructor
|
|
garbage_collect();
|
|
m_vertices.clear();
|
|
m_triangles.clear();
|
|
for (const stl_vertex& vert : m_mesh->its.vertices)
|
|
m_vertices.emplace_back(vert);
|
|
for (const stl_triangle_vertex_indices& ind : m_mesh->its.indices)
|
|
push_triangle(ind[0], ind[1], ind[2]);
|
|
m_orig_size_vertices = m_vertices.size();
|
|
m_orig_size_indices = m_triangles.size();
|
|
m_invalid_triangles = 0;
|
|
}
|
|
|
|
void TriangleSelector::render(ImGuiWrapper* imgui)
|
|
{
|
|
Vec3d offset = wxGetApp().model().objects.front()->instances.front()->get_transformation().get_offset();
|
|
::glTranslatef(offset.x(), offset.y(), offset.z());
|
|
::glScalef(1.005f, 1.005f, 1.005f);
|
|
|
|
|
|
int enf_cnt = 0;
|
|
int blc_cnt = 0;
|
|
|
|
for (const Triangle& tr : m_triangles) {
|
|
if (! tr.valid || tr.is_split() || tr.get_state() == FacetSupportType::NONE)
|
|
continue;
|
|
|
|
GLIndexedVertexArray& va = tr.get_state() == FacetSupportType::ENFORCER
|
|
? m_iva_enforcers
|
|
: m_iva_blockers;
|
|
int& cnt = tr.get_state() == FacetSupportType::ENFORCER
|
|
? enf_cnt
|
|
: blc_cnt;
|
|
|
|
for (int i=0; i<3; ++i)
|
|
va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
|
|
double(m_vertices[tr.verts_idxs[i]].v[1]),
|
|
double(m_vertices[tr.verts_idxs[i]].v[2]),
|
|
0., 0., 1.);
|
|
va.push_triangle(cnt,
|
|
cnt+1,
|
|
cnt+2);
|
|
cnt += 3;
|
|
}
|
|
|
|
m_iva_enforcers.finalize_geometry(true);
|
|
m_iva_blockers.finalize_geometry(true);
|
|
|
|
if (m_iva_enforcers.has_VBOs()) {
|
|
::glColor4f(0.f, 0.f, 1.f, 0.2f);
|
|
m_iva_enforcers.render();
|
|
}
|
|
m_iva_enforcers.release_geometry();
|
|
|
|
if (m_iva_blockers.has_VBOs()) {
|
|
::glColor4f(1.f, 0.f, 0.f, 0.2f);
|
|
m_iva_blockers.render();
|
|
}
|
|
m_iva_blockers.release_geometry();
|
|
|
|
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
|
if (imgui)
|
|
render_debug(imgui);
|
|
else
|
|
assert(false); // If you want debug output, pass ptr to ImGuiWrapper.
|
|
#endif
|
|
}
|
|
|
|
|
|
void TriangleSelector::set_edge_limit(float edge_limit)
|
|
{
|
|
float new_limit_sqr = std::pow(edge_limit, 2.f);
|
|
|
|
if (new_limit_sqr != m_edge_limit_sqr) {
|
|
m_edge_limit_sqr = new_limit_sqr;
|
|
|
|
// The way how triangles split may be different now, forget
|
|
// all cached splits.
|
|
garbage_collect();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void TriangleSelector::push_triangle(int a, int b, int c)
|
|
{
|
|
for (int i : {a, b, c}) {
|
|
assert(i >= 0 && i < int(m_vertices.size()));
|
|
++m_vertices[i].ref_cnt;
|
|
}
|
|
m_triangles.emplace_back(a, b, c);
|
|
}
|
|
|
|
|
|
void TriangleSelector::perform_split(int facet_idx, FacetSupportType old_state)
|
|
{
|
|
Triangle* tr = &m_triangles[facet_idx];
|
|
|
|
assert(tr->is_split());
|
|
|
|
// Read info about how to split this triangle.
|
|
int sides_to_split = tr->number_of_split_sides();
|
|
|
|
// indices of triangle vertices
|
|
std::vector<int> verts_idxs;
|
|
int idx = tr->special_side();
|
|
for (int j=0; j<3; ++j) {
|
|
verts_idxs.push_back(tr->verts_idxs[idx++]);
|
|
if (idx == 3)
|
|
idx = 0;
|
|
}
|
|
|
|
if (sides_to_split == 1) {
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[1]].v + m_vertices[verts_idxs[2]].v)/2.);
|
|
verts_idxs.insert(verts_idxs.begin()+2, m_vertices.size() - 1);
|
|
|
|
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[2]);
|
|
push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[0]);
|
|
}
|
|
|
|
if (sides_to_split == 2) {
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[1]].v)/2.);
|
|
verts_idxs.insert(verts_idxs.begin()+1, m_vertices.size() - 1);
|
|
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[3]].v)/2.);
|
|
verts_idxs.insert(verts_idxs.begin()+4, m_vertices.size() - 1);
|
|
|
|
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[4]);
|
|
push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[4]);
|
|
push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[4]);
|
|
}
|
|
|
|
if (sides_to_split == 3) {
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[1]].v)/2.);
|
|
verts_idxs.insert(verts_idxs.begin()+1, m_vertices.size() - 1);
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[2]].v + m_vertices[verts_idxs[3]].v)/2.);
|
|
verts_idxs.insert(verts_idxs.begin()+3, m_vertices.size() - 1);
|
|
m_vertices.emplace_back((m_vertices[verts_idxs[4]].v + m_vertices[verts_idxs[0]].v)/2.);
|
|
verts_idxs.insert(verts_idxs.begin()+5, m_vertices.size() - 1);
|
|
|
|
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[5]);
|
|
push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[3]);
|
|
push_triangle(verts_idxs[3], verts_idxs[4], verts_idxs[5]);
|
|
push_triangle(verts_idxs[1], verts_idxs[3], verts_idxs[5]);
|
|
}
|
|
|
|
tr = &m_triangles[facet_idx]; // may have been invalidated
|
|
|
|
// And save the children. All children should start in the same state as the triangle we just split.
|
|
assert(sides_to_split <= 3);
|
|
for (int i=0; i<=sides_to_split; ++i) {
|
|
tr->children[i] = m_triangles.size()-1-i;
|
|
m_triangles[tr->children[i]].set_state(old_state);
|
|
}
|
|
}
|
|
|
|
|
|
std::map<int, std::vector<bool>> TriangleSelector::serialize() const
|
|
{
|
|
// Each original triangle of the mesh is assigned a number encoding its state
|
|
// or how it is split. Each triangle is encoded by 4 bits (xxyy):
|
|
// leaf triangle: xx = FacetSupportType, yy = 0
|
|
// non-leaf: xx = special side, yy = number of split sides
|
|
// These are bitwise appended and formed into one 64-bit integer.
|
|
|
|
// The function returns a map from original triangle indices to
|
|
// stream of bits encoding state and offsprings.
|
|
|
|
std::map<int, std::vector<bool>> out;
|
|
for (int i=0; i<m_orig_size_indices; ++i) {
|
|
const Triangle& tr = m_triangles[i];
|
|
|
|
if (! tr.is_split() && tr.get_state() == FacetSupportType::NONE)
|
|
continue; // no need to save anything, unsplit and unselected is default
|
|
|
|
std::vector<bool> data; // complete encoding of this mesh triangle
|
|
int stored_triangles = 0; // how many have been already encoded
|
|
|
|
std::function<void(int)> serialize_recursive;
|
|
serialize_recursive = [this, &serialize_recursive, &stored_triangles, &data](int facet_idx) {
|
|
const Triangle& tr = m_triangles[facet_idx];
|
|
|
|
// Always save number of split sides. It is zero for unsplit triangles.
|
|
int split_sides = tr.number_of_split_sides();
|
|
assert(split_sides >= 0 && split_sides <= 3);
|
|
|
|
//data |= (split_sides << (stored_triangles * 4));
|
|
data.push_back(split_sides & 0b01);
|
|
data.push_back(split_sides & 0b10);
|
|
|
|
if (tr.is_split()) {
|
|
// If this triangle is split, save which side is split (in case
|
|
// of one split) or kept (in case of two splits). The value will
|
|
// be ignored for 3-side split.
|
|
assert(split_sides > 0);
|
|
assert(tr.special_side() >= 0 && tr.special_side() <= 3);
|
|
data.push_back(tr.special_side() & 0b01);
|
|
data.push_back(tr.special_side() & 0b10);
|
|
++stored_triangles;
|
|
// Now save all children.
|
|
for (int child_idx=0; child_idx<=split_sides; ++child_idx)
|
|
serialize_recursive(tr.children[child_idx]);
|
|
} else {
|
|
// In case this is leaf, we better save information about its state.
|
|
assert(int(tr.get_state()) <= 3);
|
|
data.push_back(int(tr.get_state()) & 0b01);
|
|
data.push_back(int(tr.get_state()) & 0b10);
|
|
++stored_triangles;
|
|
}
|
|
};
|
|
|
|
serialize_recursive(i);
|
|
out[i] = data;
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
void TriangleSelector::deserialize(const std::map<int, std::vector<bool>> data)
|
|
{
|
|
reset(); // dump any current state
|
|
for (const auto& [triangle_id, code] : data) {
|
|
assert(triangle_id < int(m_triangles.size()));
|
|
int processed_triangles = 0;
|
|
struct ProcessingInfo {
|
|
int facet_id = 0;
|
|
int processed_children = 0;
|
|
int total_children = 0;
|
|
};
|
|
|
|
// Vector to store all parents that have offsprings.
|
|
std::vector<ProcessingInfo> parents;
|
|
|
|
while (true) {
|
|
// Read next triangle info.
|
|
int next_code = 0;
|
|
for (int i=3; i>=0; --i) {
|
|
next_code = next_code << 1;
|
|
next_code |= int(code[4 * processed_triangles + i]);
|
|
}
|
|
++processed_triangles;
|
|
|
|
int num_of_split_sides = (next_code & 0b11);
|
|
int num_of_children = num_of_split_sides != 0 ? num_of_split_sides + 1 : 0;
|
|
bool is_split = num_of_children != 0;
|
|
FacetSupportType state = FacetSupportType(next_code >> 2);
|
|
int special_side = (next_code >> 2);
|
|
|
|
// Take care of the first iteration separately, so handling of the others is simpler.
|
|
if (parents.empty()) {
|
|
if (! is_split) {
|
|
// root is not split. just set the state and that's it.
|
|
m_triangles[triangle_id].set_state(state);
|
|
break;
|
|
} else {
|
|
// root is split, add it into list of parents and split it.
|
|
// then go to the next.
|
|
parents.push_back({triangle_id, 0, num_of_children});
|
|
m_triangles[triangle_id].set_division(num_of_children-1, special_side);
|
|
perform_split(triangle_id, FacetSupportType::NONE);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// This is not the first iteration. This triangle is a child of last seen parent.
|
|
assert(! parents.empty());
|
|
assert(parents.back().processed_children < parents.back().total_children);
|
|
|
|
if (is_split) {
|
|
// split the triangle and save it as parent of the next ones.
|
|
const ProcessingInfo& last = parents.back();
|
|
int this_idx = m_triangles[last.facet_id].children[last.processed_children];
|
|
m_triangles[this_idx].set_division(num_of_children-1, special_side);
|
|
perform_split(this_idx, FacetSupportType::NONE);
|
|
parents.push_back({this_idx, 0, num_of_children});
|
|
} else {
|
|
// this triangle belongs to last split one
|
|
m_triangles[m_triangles[parents.back().facet_id].children[parents.back().processed_children]].set_state(state);
|
|
++parents.back().processed_children;
|
|
}
|
|
|
|
|
|
// If all children of the past parent triangle are claimed, move to grandparent.
|
|
while (parents.back().processed_children == parents.back().total_children) {
|
|
parents.pop_back();
|
|
|
|
if (parents.empty())
|
|
break;
|
|
|
|
// And increment the grandparent children counter, because
|
|
// we have just finished that branch and got back here.
|
|
++parents.back().processed_children;
|
|
}
|
|
|
|
// In case we popped back the root, we should be done.
|
|
if (parents.empty())
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
|
void TriangleSelector::render_debug(ImGuiWrapper* imgui)
|
|
{
|
|
imgui->begin(std::string("TriangleSelector dialog (DEV ONLY)"),
|
|
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
|
static float edge_limit = 1.f;
|
|
imgui->text("Edge limit (mm): ");
|
|
imgui->slider_float("", &edge_limit, 0.1f, 8.f);
|
|
set_edge_limit(edge_limit);
|
|
imgui->checkbox("Show split triangles: ", m_show_triangles);
|
|
imgui->checkbox("Show invalid triangles: ", m_show_invalid);
|
|
|
|
int valid_triangles = m_triangles.size() - m_invalid_triangles;
|
|
imgui->text("Valid triangles: " + std::to_string(valid_triangles) +
|
|
"/" + std::to_string(m_triangles.size()));
|
|
imgui->text("Vertices: " + std::to_string(m_vertices.size()));
|
|
if (imgui->button("Force garbage collection"))
|
|
garbage_collect();
|
|
|
|
if (imgui->button("Serialize - deserialize")) {
|
|
auto map = serialize();
|
|
deserialize(map);
|
|
}
|
|
|
|
imgui->end();
|
|
|
|
if (! m_show_triangles)
|
|
return;
|
|
|
|
enum vtype {
|
|
ORIGINAL = 0,
|
|
SPLIT,
|
|
INVALID
|
|
};
|
|
|
|
for (auto& va : m_varrays)
|
|
va.release_geometry();
|
|
|
|
std::array<int, 3> cnts;
|
|
|
|
::glScalef(1.01f, 1.01f, 1.01f);
|
|
|
|
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
|
|
const Triangle& tr = m_triangles[tr_id];
|
|
GLIndexedVertexArray* va = nullptr;
|
|
int* cnt = nullptr;
|
|
if (tr_id < m_orig_size_indices) {
|
|
va = &m_varrays[ORIGINAL];
|
|
cnt = &cnts[ORIGINAL];
|
|
}
|
|
else if (tr.valid) {
|
|
va = &m_varrays[SPLIT];
|
|
cnt = &cnts[SPLIT];
|
|
}
|
|
else {
|
|
if (! m_show_invalid)
|
|
continue;
|
|
va = &m_varrays[INVALID];
|
|
cnt = &cnts[INVALID];
|
|
}
|
|
|
|
for (int i=0; i<3; ++i)
|
|
va->push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
|
|
double(m_vertices[tr.verts_idxs[i]].v[1]),
|
|
double(m_vertices[tr.verts_idxs[i]].v[2]),
|
|
0., 0., 1.);
|
|
va->push_triangle(*cnt,
|
|
*cnt+1,
|
|
*cnt+2);
|
|
*cnt += 3;
|
|
}
|
|
|
|
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
|
for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
|
|
GLIndexedVertexArray& va = m_varrays[i];
|
|
va.finalize_geometry(true);
|
|
if (va.has_VBOs()) {
|
|
switch (i) {
|
|
case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break;
|
|
case SPLIT : ::glColor3f(1.f, 0.f, 0.f); break;
|
|
case INVALID : ::glColor3f(1.f, 1.f, 0.f); break;
|
|
}
|
|
va.render();
|
|
}
|
|
}
|
|
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
|
}
|
|
#endif
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|