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2026-05-18 09:55:25 +01:00

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5.6 KiB
Dart

// lib/widgets/tonearm.dart
//
// Tonearm that toggles play/pause on tap.
// Animates smoothly between lifted (paused) and on-record (playing) positions.
import 'dart:math' as math;
import 'package:flutter/material.dart';
class Tonearm extends StatefulWidget {
final bool isPlaying;
final ValueChanged<bool>? onToggle;
const Tonearm({super.key, required this.isPlaying, this.onToggle});
@override
State<Tonearm> createState() => _TonearmState();
}
class _TonearmState extends State<Tonearm>
with SingleTickerProviderStateMixin {
late final AnimationController _controller;
static const _restAngle = -0.38;
static const _playAngle = 0.05;
static const _angleRange = _playAngle - _restAngle;
double get _currentAngle => _restAngle + _controller.value * _angleRange;
Size _lastSize = const Size(300, 300);
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 600),
value: widget.isPlaying ? 1.0 : 0.0,
);
}
@override
void didUpdateWidget(Tonearm old) {
super.didUpdateWidget(old);
if (widget.isPlaying != old.isPlaying) {
widget.isPlaying ? _controller.forward() : _controller.reverse();
}
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
// ─── Hit test — tap anywhere near the arm body ────────────────────────────
bool _isNearArm(Offset touch) {
final unit = _lastSize.shortestSide;
final isLandscape = _lastSize.width > _lastSize.height;
final ref = isLandscape ? _lastSize.height : _lastSize.width;
final pivot = isLandscape
? Offset(_lastSize.width * 0.5 + ref * 0.42, _lastSize.height * 0.12)
: Offset(_lastSize.width * 0.8, _lastSize.height * 0.12);
final armLength = unit * 0.5;
final hitRadius = unit * 0.14;
final a = _currentAngle;
Offset toCanvas(double lx, double ly) {
final rx = lx * math.cos(a) - ly * math.sin(a);
final ry = lx * math.sin(a) + ly * math.cos(a);
return pivot + Offset(rx, ry);
}
final p0 = pivot;
final p1 = toCanvas(-armLength * 0.15, armLength * 0.75);
final p2 = toCanvas(-armLength * 0.22, armLength);
final p3 = toCanvas(-armLength * 0.28, armLength * 1.09);
return _distToSegment(touch, p0, p1) < hitRadius ||
_distToSegment(touch, p1, p2) < hitRadius ||
_distToSegment(touch, p2, p3) < hitRadius;
}
double _distToSegment(Offset p, Offset a, Offset b) {
final ab = b - a;
final ap = p - a;
final t = (ap.dx * ab.dx + ap.dy * ab.dy) /
(ab.dx * ab.dx + ab.dy * ab.dy + 1e-9);
return (p - (a + ab * t.clamp(0.0, 1.0))).distance;
}
void _onTap(Offset localPosition) {
if (!_isNearArm(localPosition)) return;
final next = !widget.isPlaying;
widget.onToggle?.call(next);
}
// ─── Build ────────────────────────────────────────────────────────────────
@override
Widget build(BuildContext context) {
return LayoutBuilder(builder: (context, constraints) {
_lastSize = Size(constraints.maxWidth, constraints.maxHeight);
return GestureDetector(
behavior: HitTestBehavior.translucent,
onTapUp: (d) => _onTap(d.localPosition),
child: AnimatedBuilder(
animation: _controller,
builder: (context, _) => CustomPaint(
painter: _TonearmPainter(angle: _currentAngle, size: _lastSize),
size: _lastSize,
),
),
);
});
}
}
// ─── Painter ─────────────────────────────────────────────────────────────────
class _TonearmPainter extends CustomPainter {
final double angle;
final Size size;
_TonearmPainter({required this.angle, required this.size});
@override
void paint(Canvas canvas, Size size) {
final unit = size.shortestSide;
final isLandscape = size.width > size.height;
final ref = isLandscape ? size.height : size.width;
final pivot = isLandscape
? Offset(size.width * 0.5 + ref * 0.42, size.height * 0.12)
: Offset(size.width * 0.8, size.height * 0.12);
final armLength = unit * 0.5;
final headshellExt = armLength * 0.09;
canvas.save();
canvas.translate(pivot.dx, pivot.dy);
canvas.rotate(angle);
final arm = Paint()
..strokeCap = StrokeCap.round
..style = PaintingStyle.stroke;
canvas.drawLine(Offset.zero,
Offset(-armLength * 0.15, armLength * 0.75),
arm..color = const Color(0xFFB8B8B8)..strokeWidth = unit * 0.012);
canvas.drawLine(
Offset(-armLength * 0.15, armLength * 0.75),
Offset(-armLength * 0.22, armLength),
arm..strokeWidth = unit * 0.009);
canvas.drawLine(
Offset(-armLength * 0.22, armLength),
Offset(-armLength * 0.28, armLength + headshellExt),
arm..color = const Color(0xFF888888)..strokeWidth = unit * 0.008);
canvas.drawCircle(
Offset(-armLength * 0.28, armLength + headshellExt * 1.2),
unit * 0.009,
Paint()..color = const Color(0xFFE0E0E0));
canvas.drawCircle(Offset.zero, unit * 0.022, Paint()..color = const Color(0xFF999999));
canvas.drawCircle(Offset.zero, unit * 0.013, Paint()..color = const Color(0xFF555555));
canvas.restore();
}
@override
bool shouldRepaint(_TonearmPainter old) =>
old.angle != angle || old.size != size;
}