vram margin fix
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@@ -36,7 +36,7 @@ class RendererCoreGS {
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constexpr static float gsCenter = 4096.0F;
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constexpr static float screenCenter = gsCenter / 2.0F;
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constexpr static float vramMargin =
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0.005F; // We don't have perfectly 4MB of VRAM
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0.01F; // We don't have perfectly 4MB of VRAM
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float spaceOccupiedByFrameBuffers, spaceOccupiedByZBuffer;
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RendererSettings* settings;
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