minor fixes

This commit is contained in:
h4570
2022-08-08 21:40:47 +02:00
parent a3e4ee8496
commit 0c4fff4f0c
2 changed files with 6 additions and 4 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ Enemy::Enemy(TextureRepository* repo) {
ObjLoader loader; ObjLoader loader;
auto* bodyData = loader.load( auto* bodyData = loader.load(
FileUtils::fromCwd("game/models/soldier/soldier.obj"), 4, 20.0F, true); FileUtils::fromCwd("game/models/soldier/soldier.obj"), 4, 25.0F, true);
bodyData->normalsEnabled = false; bodyData->normalsEnabled = false;
bodyMesh = new DynamicMesh(*bodyData); bodyMesh = new DynamicMesh(*bodyData);
@@ -33,9 +33,11 @@ DynamicMesh::DynamicMesh(const MeshBuilderData& data) : Mesh(data) {
DynamicMesh::DynamicMesh(const MeshBuilder2Data& data) : Mesh(data) { DynamicMesh::DynamicMesh(const MeshBuilder2Data& data) : Mesh(data) {
framesCount = data.materials[0]->frames.size(); framesCount = data.materials[0]->frames.size();
if (framesCount == 1) {
TYRA_WARN( TYRA_WARN(
"Frames count should be greater than 1 for DynamicMesh! Maybe you " "Frames count should be greater than 1 for DynamicMesh! Maybe you "
"should use StaticMesh?"); "should use StaticMesh?");
}
frames = new MeshFrame*[framesCount]; frames = new MeshFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) { for (u32 i = 0; i < framesCount; i++) {