minor fixes
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@@ -21,7 +21,7 @@ Enemy::Enemy(TextureRepository* repo) {
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ObjLoader loader;
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ObjLoader loader;
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auto* bodyData = loader.load(
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auto* bodyData = loader.load(
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FileUtils::fromCwd("game/models/soldier/soldier.obj"), 4, 20.0F, true);
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FileUtils::fromCwd("game/models/soldier/soldier.obj"), 4, 25.0F, true);
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bodyData->normalsEnabled = false;
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bodyData->normalsEnabled = false;
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bodyMesh = new DynamicMesh(*bodyData);
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bodyMesh = new DynamicMesh(*bodyData);
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@@ -33,9 +33,11 @@ DynamicMesh::DynamicMesh(const MeshBuilderData& data) : Mesh(data) {
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DynamicMesh::DynamicMesh(const MeshBuilder2Data& data) : Mesh(data) {
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DynamicMesh::DynamicMesh(const MeshBuilder2Data& data) : Mesh(data) {
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framesCount = data.materials[0]->frames.size();
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framesCount = data.materials[0]->frames.size();
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TYRA_WARN(
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if (framesCount == 1) {
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"Frames count should be greater than 1 for DynamicMesh! Maybe you "
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TYRA_WARN(
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"should use StaticMesh?");
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"Frames count should be greater than 1 for DynamicMesh! Maybe you "
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"should use StaticMesh?");
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}
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frames = new MeshFrame*[framesCount];
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frames = new MeshFrame*[framesCount];
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for (u32 i = 0; i < framesCount; i++) {
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for (u32 i = 0; i < framesCount; i++) {
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